skulls Posted July 26, 2012 Share Posted July 26, 2012 Hi folks, I'm new to 3dsMax, using a student edition to do facial reconstructions from skulls. I have copies of skulls, and I've added cylinders to them at points to show facial thickness, and then I want to connect these points or wrap around or fill between them so that the outer surface is at those depths, but I'm not sure how to do this. I've tried searching for tutorials etc without luck so any tips or advice would be very appreciated! Thanks for any help you can offer! Quote Link to comment Share on other sites More sharing options...
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