james120479 Posted August 29, 2012 Share Posted August 29, 2012 Hi, A bit of an odd query and I think I probably know the answer but wanted to just check whether there was a better way to do this. I have this shape Which smooths like this I want sharp edges and I know I need to add extra edge loops to achieve this such as But I don't really want the full edge loop to carry along the rest of the shape as this causes sharp creases along these edges. Is there any way round this? The only thing I can think is to create triangles at each corner rather than quads But I thought that was a bit of a no-no? I want to try and keep my model clean and correct, is there a better way to achieve this? Cheers James Quote Link to comment Share on other sites More sharing options...
Cad64 Posted August 29, 2012 Share Posted August 29, 2012 You just need more geometry in order to create something like this. The attached file was created in Max 2011. You didn't mention what version of Studio Max you are using and it's not listed in your user profile, so you may or may not be able to open my file, but check it out if you can. Otherwise, here are some screenshots, with and without Turbosmooth applied. Cylinder.max Quote Link to comment Share on other sites More sharing options...
james120479 Posted August 29, 2012 Author Share Posted August 29, 2012 Ok this kind of makes sense, so I just need to add more edge loops in the areas I want to tighten? I will give this a go... thanks! Quote Link to comment Share on other sites More sharing options...
Cad64 Posted August 29, 2012 Share Posted August 29, 2012 so I just need to add more edge loops in the areas I want to tighten? Yes, you just need more geometry around those corner areas. No need to add edge loops in areas where it's not needed. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.