AlienBZ Posted November 26, 2012 Share Posted November 26, 2012 I'm modeling the church that I went to 10 years ago. Its a nice church, looks beatiful (not my model, its a WIP, I mean the photo I took of the church) How to I make a 2 or more tone texture (by adding materials with material editor) to the front/sides of the church? How do I add the window & door frames (supposed to be aluminum)? Thanks in advance. How do I add the pitched roof over roughly 3/4 - 2/3's of the church and make the rest of the roof flat? Quote Link to comment Share on other sites More sharing options...
ReMark Posted November 26, 2012 Share Posted November 26, 2012 Why do your walls look hollow? Quote Link to comment Share on other sites More sharing options...
Cad64 Posted November 27, 2012 Share Posted November 27, 2012 How to I make a 2 or more tone texture (by adding materials with material editor) to the front/sides of the church? http://www.republicofcode.com/tutorials/3ds/texture_stealth/ How do I add the window & door frames (supposed to be aluminum)? How do I add the pitched roof over roughly 3/4 - 2/3's of the church and make the rest of the roof flat? You will have to register at this site to gain access to the tutorial, but I think it will answer a lot of your questions: http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=595#.ULQzt4aM4Uo Quote Link to comment Share on other sites More sharing options...
Raudel Solis Posted November 29, 2012 Share Posted November 29, 2012 because they are... "Insert facepalm" Quote Link to comment Share on other sites More sharing options...
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