tzframpton Posted November 2, 2013 Share Posted November 2, 2013 screenshot: https://dl.dropboxusercontent.com/u/4989089/Images/cadtutor/2013-11-01%20-%20guitar%203ds/guitahh_case.PNG I searched the site and found a few threads that helped me define the "best settings" for importing a DWG file. I imported my guitar projects and definitely was not impressed with the results. They're not even usable. Is there any hope? Fwiw I'm finishing the project in the authoring software that I started with so this is definitely not a huge deal. At best, I'm glad I found that NOT starting in AutoCAD is best from here on out, lol. Thanks in advance! -Tannar Quote Link to comment Share on other sites More sharing options...
Cad64 Posted November 2, 2013 Share Posted November 2, 2013 Yeah, that's pretty much what you get when you import CAD models. It's pretty ugly and typically requires a lot of cleanup before you can really start using the model. Quote Link to comment Share on other sites More sharing options...
tzframpton Posted November 2, 2013 Author Share Posted November 2, 2013 Thanks for the confirmation. I'll just create the final render in AutoCAD but it'll be the last time. Ahh.... the memories. Quote Link to comment Share on other sites More sharing options...
Spumantii Posted December 16, 2013 Share Posted December 16, 2013 You are going to love this. Try importing the DWG as a 'Legacy DWG'. The dialog is a little different, and the curvature is intense. Also, apparently with the standard dwg importer the curves get truncated based on the units- if you scale your guitar up by 1000 and then re-import, it might improve the curvature on typical import- then you'd scale it back down by 1000. Quote Link to comment Share on other sites More sharing options...
tzframpton Posted December 16, 2013 Author Share Posted December 16, 2013 You are going to love this. Try importing the DWG as a 'Legacy DWG'. The dialog is a little different, and the curvature is intense. Also, apparently with the standard dwg importer the curves get truncated based on the units- if you scale your guitar up by 1000 and then re-import, it might improve the curvature on typical import- then you'd scale it back down by 1000. Hmmm, very interesting. I like the idea of the scale trick. Thanks for this tip, I'll try it out when I get a chance. Quote Link to comment Share on other sites More sharing options...
lrm Posted June 14, 2014 Share Posted June 14, 2014 You can use the Rendered Object Smoothness parameter (Options, Display) to control the tessellation parameter (triangle size) before you save the AutoCAD file or export as an STL (stereo lithography). STL files define solids as a surface of triangles and are often used for 3D printing. Better yet, export the AutoCAD file in the .igs format (Initial Graphics exchange Standard) and the surface will be defined as NURBS (Non-Uniform Rational B-Spline) surfaces which provide precise curvature. NURBS surface can be converted to Editable Meshes once in Max. Quote Link to comment Share on other sites More sharing options...
tzframpton Posted June 14, 2014 Author Share Posted June 14, 2014 Hmmm, awesome explanatory visuals. I'll have to give this a shot... thanks lrm!! Quote Link to comment Share on other sites More sharing options...
tzframpton Posted June 14, 2014 Author Share Posted June 14, 2014 So I tried the *.IGES option and the results were almost flawless! That's an awesome tip. There are some geometry that's pretty complex and there are some artifacts that were generated but very minor cleanup overall. This gave me new life for my final renders. Quote Link to comment Share on other sites More sharing options...
Cad64 Posted June 15, 2014 Share Posted June 15, 2014 Interesting. I'll have to give that a try if I ever have to import a CAD model again. Quote Link to comment Share on other sites More sharing options...
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