NoroZorro Posted April 20, 2019 Share Posted April 20, 2019 Hello forum, Any advice on how to cap the border but keep topology of object? Please refer to image attached. I would like the newly created face to adopt the topology of object.How can I do this? Thank you Quote Link to comment Share on other sites More sharing options...
Cad64 Posted April 20, 2019 Share Posted April 20, 2019 I don't know of any way to do this with standard Studio Max tools. You would need a 3rd party script or plug-in. Here's a discussion at the Autodesk forum that might be helpful. https://forums.autodesk.com/t5/3ds-max-ideas/add-a-method-to-cap-with-quad-topology/idi-p/6804362 Quote Link to comment Share on other sites More sharing options...
NoroZorro Posted April 20, 2019 Author Share Posted April 20, 2019 It worked.Thank you! Quote Link to comment Share on other sites More sharing options...
Cad64 Posted April 20, 2019 Share Posted April 20, 2019 Great! I'm glad I was able to point you in the right direction. Quote Link to comment Share on other sites More sharing options...
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