greneebb Posted December 25, 2019 Share Posted December 25, 2019 Good Day All. I am creating an angular dimension for an acute angle, say 30 degree; but instead of the dimension say 30 degrees, it goes to measuring the outside of the angle which is 330 degrees. Is there any property which can be set to create the result wanted? Quote Link to comment Share on other sites More sharing options...
hanhphuc Posted December 26, 2019 Share Posted December 26, 2019 On 12/25/2019 at 6:59 PM, greneebb said: Good Day All. I am creating an angular dimension for an acute angle, say 30 degree; but instead of the dimension say 30 degrees, it goes to measuring the outside of the angle which is 330 degrees. Is there any property which can be set to create the result wanted? maybe a bit old thread in autoLISP forum? ;Multiple DimAngular method in Visual Lisp ;AngLwp.lsp ;you must apply these global settings in order to work as desired (setq *dimsuppressed* nil ; t= suppressed / nil= normal *dimtxtinside* nil ; t= acute angle / nil= obtuse large > 180 ) In VBA use this method : object.AddDim3PointAngular(AngleVertex, FirstEndPoint, SecondEndPoint, TextPoint) you need to calculate TextPoint in order to put obtuse annotation Quote Link to comment Share on other sites More sharing options...
greneebb Posted December 28, 2019 Author Share Posted December 28, 2019 Thanks. I am using VBA, so I cannot relate to the solution offered. Can you provide a VBA solution? Quote Link to comment Share on other sites More sharing options...
Guer7ra Posted February 8, 2020 Share Posted February 8, 2020 The angle to be dimension changes based on the pointer position. Quote Link to comment Share on other sites More sharing options...
greneebb Posted February 17, 2020 Author Share Posted February 17, 2020 What do you mean by Pointer position? Do you mean Text Point? Quote Link to comment Share on other sites More sharing options...
greneebb Posted February 17, 2020 Author Share Posted February 17, 2020 Quote object.AddDim3PointAngular(AngleVertex, FirstEndPoint, SecondEndPoint, TextPoint) you need to calculate TextPoint in order to put obtuse annotation Which Object is refered to here, since angle is comprised of 2 lines Quote Link to comment Share on other sites More sharing options...
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