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dabar
22nd Oct 2002, 07:19 pm
If I turn on the camera view port,when the camera is close to the objets,
ussualy what I see is a distorsion image, the view is not like human eye observe some objects

I tryed whit the correcting Stock Lenses but the change was very, very small (there were
almost any change)

Also when the camera is far out from the object, view is normal (when it is zoomed in)
That is OK for exterier, but I when enter into the building, views are so unreallystic

I've been looking for some on line tutorials, but this problem is not explained.

What should I do?

vizwhiz
5th Nov 2002, 01:16 am
hi There

Dabar

i aplogozie for taking so long to find an answer for This
go to these Links for some Camera Matching Tutorial

links:http://www.vizdepot.com/tutorial-a-cameramatchp1.html
http://www.vizdepot.com/tutorial-a-cameramatchp2.html

i hope This helps

if the view is distorted when "zoomed in" inside of the building
try adjusting the camera aperture from 50 to 35 or see if there

is a better view for you

i believe the Human Eye is closest to 50mm (i could be way off here)

****

These 2x Tutorials are Listed and Linked at:

http://www.viz2000.com/html/3117viz-linkrend.html

****

Thanks

Randy

CADTutor
5th Nov 2002, 10:19 am
vizwhiz is quite right. A 50mm focal length lens on a 35mm camera, known as a "standard" lens is the closest approximation to human vision. This translates to a cone of vision with an horizontal angleof view of 39.6 degrees.

However, sometimes this looks a little narrow, particularly when creating an animated walkthrough where you want to show as much as possible. In such cases I often go for a wider angle. Anything between 50mm and 28mm works quite well. Wider than 28mm and the scene starts to look too distorted.

Let us know how you get on.

toony
17th Nov 2008, 08:51 pm
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tanty
18th Nov 2008, 07:41 am
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