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Geometry problems in 3ds max 2009


chubi71

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I am creating a 3d floor plan using 3ds max 2009, when i initially open the file the geometry in the viewport looks fine, but when i rotate the view port slightly, the geometry in the viewport apears warped with black holes in it. However when i render the viewport the geometry looks normal. can some one please help me because this is so annoying.

 

Thanks

 

Dan

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it's possible that the geometry you're using (imported i guess) have normals that are pointing the other way on some of the meshes...however this can get resolved in a render if it's set to render double sided...

 

to fix this you may need to go into sub-object mode, face level, and invert the face normals...another dirty solution is to make the material double sided...

 

but yeah, a screen shot would help us better understand your situation...

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i cant upload any images because there is something wrong with my internet at work. howver i have sort of solve the problem by looking at everything in orthographic view. thank you very much for your help

 

Dan

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Adjust the clipping(the scales at the side). They should help.

 

I once did an animation that did this, it has something to do with the amount of detail that your model has.

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  • 2 weeks later...

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