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Suggestions for clean and organized modelling


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Posted

Just wondering if anyone had some tips for good, clean, efficient modeling.

 

I've had some problems in the past with messy models (ie. normals inverted, materials not mapping properly, especially when using multi-sub object to apply multiple materials, long render times for relatively simple scenes, very busy scenes etc.)

 

What are some of the rules in the architectural visualization industry for good modeling?

 

Using max09 and vray1.5 to model and render at the moment

 

Cheers

Posted

There are many things you can do.

Here are just a few tips.

 

Make sure to:

Weld all vertices

Reset Xform

Optimize models for lowest possible poly count

Use Vray proxy objects whenever possible

Multi/Sub-Object material Tutorial

Posted

Cheers

 

By the way, is there a way to apply UVW map to each part of a multi/sub-object material?

Posted

I'm not sure I understand the question? :unsure:

You don't apply a UVW map to a material, you apply it to the model.

Posted

Sorry, what I mean is, I'm applying multiple materials to an object using the multi-subobject material, but when I apply the UVW Map modifier to the object, some materials need different settings to look right. Is there a way to control each materials mapping separately with the UVW Map.

 

At the moment I have to detach the faces of each material to a separate object and then apply the UVW map to each one individually.

Posted
At the moment I have to detach the faces of each material to a separate object and then apply the UVW map to each one individually.

 

You shouldn't have to do that.

 

The UVW's purpose is to get the mapping coordinates aligned and organized so the materials you apply to the model will align and tile correctly without stretching or distortion, and it effects the entire model. Once you get the UVW mapping set up, you can adjust the individual materials accordingly, inside the material editor.

 

Here are some good tutorials about UVW mapping:

http://www.republicofcode.com/tutorials/3ds/texture_stealth/

http://www.waylon-art.com/uvw_tutorial/uvwtut_01.html

http://www.tutorialized.com/view/tutorial/Using-UVW-Mapping-Texture-Technique-in-3D-Studio-Max/22161

http://www.cgdigest.com/index.php/uvw-mapping-with-real-world-scale/

Posted

Thanks very much. I'll look into it

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