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Suggestions for clean and organized modelling


cadboi08

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Just wondering if anyone had some tips for good, clean, efficient modeling.

 

I've had some problems in the past with messy models (ie. normals inverted, materials not mapping properly, especially when using multi-sub object to apply multiple materials, long render times for relatively simple scenes, very busy scenes etc.)

 

What are some of the rules in the architectural visualization industry for good modeling?

 

Using max09 and vray1.5 to model and render at the moment

 

Cheers

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There are many things you can do.

Here are just a few tips.

 

Make sure to:

Weld all vertices

Reset Xform

Optimize models for lowest possible poly count

Use Vray proxy objects whenever possible

Multi/Sub-Object material Tutorial

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Sorry, what I mean is, I'm applying multiple materials to an object using the multi-subobject material, but when I apply the UVW Map modifier to the object, some materials need different settings to look right. Is there a way to control each materials mapping separately with the UVW Map.

 

At the moment I have to detach the faces of each material to a separate object and then apply the UVW map to each one individually.

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At the moment I have to detach the faces of each material to a separate object and then apply the UVW map to each one individually.

 

You shouldn't have to do that.

 

The UVW's purpose is to get the mapping coordinates aligned and organized so the materials you apply to the model will align and tile correctly without stretching or distortion, and it effects the entire model. Once you get the UVW mapping set up, you can adjust the individual materials accordingly, inside the material editor.

 

Here are some good tutorials about UVW mapping:

http://www.republicofcode.com/tutorials/3ds/texture_stealth/

http://www.waylon-art.com/uvw_tutorial/uvwtut_01.html

http://www.tutorialized.com/view/tutorial/Using-UVW-Mapping-Texture-Technique-in-3D-Studio-Max/22161

http://www.cgdigest.com/index.php/uvw-mapping-with-real-world-scale/

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