Jump to content

Recommended Posts

Posted

I would like to create a routine to add the current dimscale variable to the end of text string.

 

Thanks

Derek

Posted

Would the dimscale need to be concurrent with the live dimscale? i.e will you need the text string to be updated to reflect changes to the dimscale value, automatically?

 

If you don't need it to be automatically updated you could just add a field that is assigned the value of the dimscale system variable.

Posted

Quick fix:

 

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] c:AddDim  [b][color=RED]([/color][/b][b][color=BLUE]/[/color][/b] ss[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]vl-load-com[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]setq[/color][/b] ss [b][color=RED]([/color][/b][b][color=BLUE]ssget[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]list[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]cons[/color][/b] [b][color=#009900]0[/color][/b] [b][color=#ff00ff]"*TEXT"[/color][/b][b][color=RED])[/color][/b]
                           [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"CTAB"[/color][/b][b][color=RED])[/color][/b]
                             [b][color=RED]([/color][/b][b][color=BLUE]cons[/color][/b] [b][color=#009900]410[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"CTAB"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
                             [b][color=RED]([/color][/b][b][color=BLUE]cons[/color][/b] [b][color=#009900]67[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]-[/color][/b] [b][color=#009900]1[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"TILEMODE"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
   [b][color=RED]([/color][/b][b][color=BLUE]progn[/color][/b]
     [b][color=RED]([/color][/b][b][color=BLUE]foreach[/color][/b] x  [b][color=RED]([/color][/b][b][color=BLUE]mapcar[/color][/b] [b][color=DARKRED]'[/color][/b][b][color=BLUE]entget[/color][/b]
                   [b][color=RED]([/color][/b][b][color=BLUE]vl-remove-if[/color][/b] [b][color=DARKRED]'[/color][/b][b][color=BLUE]listp[/color][/b]
                     [b][color=RED]([/color][/b][b][color=BLUE]mapcar[/color][/b] [b][color=DARKRED]'[/color][/b][b][color=BLUE]cadr[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]ssnamex[/color][/b] ss[b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
       [b][color=RED]([/color][/b][b][color=BLUE]entmod[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]subst[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]cons[/color][/b] [b][color=#009900]1[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]strcat[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]cdr[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]assoc[/color][/b] [b][color=#009900]1[/color][/b] x[b][color=RED])[/color][/b][b][color=RED])[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]chr[/color][/b] [b][color=#009900]32[/color][/b][b][color=RED])[/color][/b]
                                      [b][color=RED]([/color][/b][b][color=BLUE]rtos[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"DIMSCALE"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
                      [b][color=RED]([/color][/b][b][color=BLUE]assoc[/color][/b] [b][color=#009900]1[/color][/b] x[b][color=RED])[/color][/b] x[b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
   [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b] [b][color=#ff00ff]"\<!> No Text Selected <!>"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

Posted

I will better describe my intent:

 

I am trying to automate the process of inserting a block and have it inserted on the correct layer, grab the correct scale factor (based on the current dimscale). Our layers are standard with a suffix for a particular scale.

 

The layer the block is inserted on is static, except for the scale suffix, (i.e. Layer-25, Layer-50) from drawing to drawing.

 

Ideally, if the layer does not exist I would like it to be created. Most likely the layer will exist in the drawing the block is being inserted into.

 

I was thinking that I could read the current dimscale and place it at the end of the layer name and make that layer current prior to inserting the block.

 

Thanks

Derek

Posted

Ok, I think I understand your intents, will see what I can do :thumbsup:

Posted

Perhaps:

 

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] c:Blklay [b][color=RED]([/color][/b][b][color=BLUE]/[/color][/b] lDim[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]vl-load-com[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]setq[/color][/b] lDim [b][color=RED]([/color][/b][b][color=BLUE]strcat[/color][/b] [b][color=#ff00ff]"Layer-"[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]rtos[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"DIMSCALE"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]or[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]tblsearch[/color][/b] [b][color=#ff00ff]"LAYER"[/color][/b] lDim[b][color=RED])[/color][/b]
     [b][color=RED]([/color][/b][b][color=BLUE]vla-add[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]vla-get-Layers[/color][/b]
                [b][color=RED]([/color][/b][b][color=BLUE]vla-get-ActiveDocument[/color][/b]
                  [b][color=RED]([/color][/b][b][color=BLUE]vlax-get-acad-object[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b] lDim[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]setvar[/color][/b] [b][color=#ff00ff]"CLAYER"[/color][/b] lDim[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

Posted

This assumes that your DIMSCALE is a whole number

[b][color=BLACK]([/color][/b]defun SetLayer [b][color=FUCHSIA]([/color][/b]name / ldef flag[b][color=FUCHSIA])[/color][/b]
 [b][color=FUCHSIA]([/color][/b]cond [b][color=NAVY]([/color][/b][b][color=MAROON]([/color][/b]or [b][color=GREEN]([/color][/b]not name[b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]not [b][color=BLUE]([/color][/b]snvalid name[b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
        [b][color=MAROON]([/color][/b]princ [color=#2f4f4f]"\nBad Aurgment Passed To SetLayer - "[/color][b][color=MAROON])[/color][/b]
        [b][color=MAROON]([/color][/b]prin1 name[b][color=MAROON])[/color][/b]
        [b][color=MAROON]([/color][/b]exit[b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b]
 [b][color=FUCHSIA]([/color][/b]command [color=#2f4f4f]"_.LAYER"[/color][b][color=FUCHSIA])[/color][/b]
 [b][color=FUCHSIA]([/color][/b]if [b][color=NAVY]([/color][/b]not [b][color=MAROON]([/color][/b]tblsearch [color=#2f4f4f]"LAYER"[/color] name[b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b]
     [b][color=NAVY]([/color][/b]command [color=#2f4f4f]"_Make"[/color] name[b][color=NAVY])[/color][/b]
     [b][color=NAVY]([/color][/b]progn
       [b][color=MAROON]([/color][/b]setq ldef [b][color=GREEN]([/color][/b]tblsearch [color=#2f4f4f]"LAYER"[/color] name[b][color=GREEN])[/color][/b]
             flag [b][color=GREEN]([/color][/b]cdr [b][color=BLUE]([/color][/b]assoc 70 ldef[b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
       [b][color=MAROON]([/color][/b]and [b][color=GREEN]([/color][/b]= [b][color=BLUE]([/color][/b]logand flag  1[b][color=BLUE])[/color][/b]  1[b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]command [color=#2f4f4f]"_Thaw"[/color] name[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
       [b][color=MAROON]([/color][/b]and [b][color=GREEN]([/color][/b]minusp [b][color=BLUE]([/color][/b]cdr [b][color=RED]([/color][/b]assoc 62 ldef[b][color=RED])[/color][/b][b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]command [color=#2f4f4f]"_On"[/color] name[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
       [b][color=MAROON]([/color][/b]and [b][color=GREEN]([/color][/b]= [b][color=BLUE]([/color][/b]logand flag  4[b][color=BLUE])[/color][/b]  4[b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]command [color=#2f4f4f]"_Unlock"[/color] name[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
       [b][color=MAROON]([/color][/b]and [b][color=GREEN]([/color][/b]= [b][color=BLUE]([/color][/b]logand flag 16[b][color=BLUE])[/color][/b] 16[b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]princ [color=#2f4f4f]"\nCannot Set To XRef Dependent Layer"[/color][b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]quit[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
       [b][color=MAROON]([/color][/b]command [color=#2f4f4f]"_Set"[/color] name[b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b]
 [b][color=FUCHSIA]([/color][/b]command [color=#2f4f4f]""[/color][b][color=FUCHSIA])[/color][/b]
 name[b][color=BLACK])[/color][/b]

[b][color=BLACK]([/color][/b]SetLayer [b][color=FUCHSIA]([/color][/b]strcat [color=#2f4f4f]"LAYER-"[/color] [b][color=NAVY]([/color][/b]rtos [b][color=MAROON]([/color][/b]getvar [color=#2f4f4f]"DIMSCALE"[/color][b][color=MAROON])[/color][/b] 2 0[b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b][b][color=BLACK])[/color][/b]

-David

Posted

That was perfect...thanks a whole bunch!!!!

 

Derek

Posted

I suppose a reactor could be used also - hasn't got the error trapping standard of Davids though :oops:

 

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] c:Ron  [b][color=RED]([/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]vl-load-com[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]not[/color][/b] blk:react[b][color=RED])[/color][/b]
   [b][color=RED]([/color][/b][b][color=BLUE]setq[/color][/b] blk:react
          [b][color=RED]([/color][/b][b][color=BLUE]vlr-command-reactor[/color][/b] [b][color=BLUE]nil[/color][/b]
            [b][color=DARKRED]'[/color][/b][b][color=RED]([/color][/b][b][color=RED]([/color][color=Blue]:vlr-commandWillStart[/color][/b] . Blklay[b][color=RED])[/color][/b]
              [b][color=RED]([/color][color=Blue]:vlr-commandEnded[/color][/b] . Blkend[b][color=RED])[/color][/b]
              [b][color=RED]([/color][color=Blue]:vlr-commandCancelled[/color][/b] . Blkcan[b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b] [b][color=#ff00ff]"\n<<--  Block Reactor ON  -->>"[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] c:Roff  [b][color=RED]([/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] blk:react
   [b][color=RED]([/color][/b][b][color=BLUE]progn[/color][/b]
     [b][color=RED]([/color][/b][b][color=BLUE]vlr-remove[/color][/b] blk:react[b][color=RED])[/color][/b]
     [b][color=RED]([/color][/b][b][color=BLUE]setq[/color][/b] blk:react [b][color=BLUE]nil[/color][/b][b][color=RED])[/color][/b]
     [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b] [b][color=#ff00ff]"\n<<--  Block Reactor OFF  -->>"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] Blklay  [b][color=RED]([/color][/b]Reac Args [b][color=BLUE]/[/color][/b] lDim[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]vl-load-com[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]and[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]eq[/color][/b] [b][color=#ff00ff]"INSERT"[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]car[/color][/b] Args[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
      [b][color=RED]([/color][/b][b][color=BLUE]setq[/color][/b] oLay [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"CLAYER"[/color][/b][b][color=RED])[/color][/b]
            lDim [b][color=RED]([/color][/b][b][color=BLUE]strcat[/color][/b] [b][color=#ff00ff]"Layer-"[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]rtos[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"DIMSCALE"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
      [b][color=RED]([/color][/b][b][color=BLUE]or[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]tblsearch[/color][/b] [b][color=#ff00ff]"LAYER"[/color][/b] lDim[b][color=RED])[/color][/b]
          [b][color=RED]([/color][/b][b][color=BLUE]vla-add[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]vla-get-Layers[/color][/b]
                     [b][color=RED]([/color][/b][b][color=BLUE]vla-get-ActiveDocument[/color][/b]
                       [b][color=RED]([/color][/b][b][color=BLUE]vlax-get-acad-object[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b] lDim[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
      [b][color=RED]([/color][/b][b][color=BLUE]setvar[/color][/b] [b][color=#ff00ff]"CLAYER"[/color][/b] lDim[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] Blkend  [b][color=RED]([/color][/b]Reac Args[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] oLay
   [b][color=RED]([/color][/b][b][color=BLUE]setvar[/color][/b] [b][color=#ff00ff]"CLAYER"[/color][/b] oLay[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] Blkcan  [b][color=RED]([/color][/b]Reac Args[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] oLay
   [b][color=RED]([/color][/b][b][color=BLUE]setvar[/color][/b] [b][color=#ff00ff]"CLAYER"[/color][/b] oLay[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

Type "Ron" to turn on and "Roff" to turn off

Posted

Is there an advantage of error trapping?

Posted

Well, I just meant that David's LISP accounts for Locked, Frozen and Xref Dependent layers, whereas mine does not. :)

Posted

Using CLAYER with a frozen layer will give you an error:

 

Command:
LAYER ?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw/LOck/Unlock: M

New current layer <3D>: 3D
?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw/LOck/Unlock: S

New current layer <3D>: 0
?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw/LOck/Unlock: F

Layer name(s) to Freeze: 3D
?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw/LOck/Unlock:

Command: CLAYER

New value for CLAYER <"0">: 3D

Cannot set CLAYER to that value.
*Invalid*

Posted

Thanks guys, I appreciate your assistance..

 

Derek

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...