Jump to content

Render UV problem


cameroon95

Recommended Posts

Im getting an odd problem when i try and render my uv map in the uv dialog.

 

It says

 

"Allocating bitmap memory failed"

 

 

Any ideas on how to rectify this?

Link to comment
Share on other sites

I'm a little confused when you say you are trying to " render my uv map", but here's my guess.

 

It sounds like you are trying to bite off more than your computer can chew. Can you provide some details about the scene you are trying to render, your render settings and your computer specs? Also, what are you using to render, (Scanline, Mental Ray, Vray, etc.)?

 

If your scene is too large and complex and/or your render settings are too high, and your computer doesn't have enough RAM, you could get this error.

 

Another possiblity is that you are using a material that your renderer doesn't support, like if you are trying to use Vray materials with Mental Ray or Mental Ray materials in Vray.

 

You will just have to do some detective work to find out what the problem is.

Link to comment
Share on other sites

Indeed cad,

 

Thats just it. I was pushing my computer to my far my friend:P

 

I have rectified the problem by toning done the pixel count.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...