cameroon95 Posted June 3, 2009 Share Posted June 3, 2009 Im getting an odd problem when i try and render my uv map in the uv dialog. It says "Allocating bitmap memory failed" Any ideas on how to rectify this? Quote Link to comment Share on other sites More sharing options...
Cad64 Posted June 3, 2009 Share Posted June 3, 2009 I'm a little confused when you say you are trying to " render my uv map", but here's my guess. It sounds like you are trying to bite off more than your computer can chew. Can you provide some details about the scene you are trying to render, your render settings and your computer specs? Also, what are you using to render, (Scanline, Mental Ray, Vray, etc.)? If your scene is too large and complex and/or your render settings are too high, and your computer doesn't have enough RAM, you could get this error. Another possiblity is that you are using a material that your renderer doesn't support, like if you are trying to use Vray materials with Mental Ray or Mental Ray materials in Vray. You will just have to do some detective work to find out what the problem is. Quote Link to comment Share on other sites More sharing options...
cameroon95 Posted June 3, 2009 Author Share Posted June 3, 2009 Indeed cad, Thats just it. I was pushing my computer to my far my friend:P I have rectified the problem by toning done the pixel count. Quote Link to comment Share on other sites More sharing options...
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