View Full Version : Quick Question
17th Aug 2009, 08:26 pm
Why does the hole in my wheel, pictured at the bottom,
look different to the one pictured in this tutorial here:
17th Aug 2009, 09:06 pm
You need to enable or disable "Backface Cull", depending on how you want your back facing poly's to display.
Select the wheel, Right Click, choose Object Properties and Check or Uncheck Backface Cull.
17th Aug 2009, 09:14 pm
Gotcha thank you!!
18th Aug 2009, 08:14 am
Right Im on to the next step. But Im having trouble with the movent of the polygons, when I stretch them they don't create new ones.
18th Aug 2009, 01:41 pm
You have to hold down Shift when you "stretch" them.
18th Aug 2009, 02:31 pm
Ok on to the next step & possibly more questions :whistle:
20th Aug 2009, 11:26 pm
I have another question if you don't mind. How do I make the the rotate axis local to the wheel? At the moment its away from the wheel and not central.
• I've figured it out myself •
21st Aug 2009, 02:19 am
No fair. You didn't even give me a chance to reply. :lol:
Glad to see you figured it out. :wink:
21st Aug 2009, 02:26 am
You can actually set the Pivot Point for any object anywhere you want by selecting the object and then in the Hierarchy panel, click the "Affect Pivot Only" button. You can then drag the Pivot point and place it anywhere you want.
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