catfever Posted September 8, 2009 Posted September 8, 2009 First, I have 2 lines and a block. The block I created on the layer 0. It included a circle with two lines inside. When I wanted to stretch them by 800, I did use the right method to select them, from the right bottom of the circle block, included some of the yellow and red lines. It just like the area of the white rectangle, starting from the right bottom corner. But why the circle block is not moved the stretch?! The lines worked but not the block. It stays at the same position. Quote
ReMark Posted September 8, 2009 Posted September 8, 2009 The lines will stretch. The block won't. That's the way it works. Maybe you should consider using a Dynamic block. Quote
dbroada Posted September 8, 2009 Posted September 8, 2009 it depends what you mean by stretch. If you expect it to get longer then as ReMark says, it won't. If you want it to move it is because you have defined your block with an irrelevant insertion point. Redefine your block with its insertion point as the centre of the circle and it will move. Quote
catfever Posted September 8, 2009 Author Posted September 8, 2009 it depends what you mean by stretch. If you expect it to get longer then as ReMark says, it won't. If you want it to move it is because you have defined your block with an irrelevant insertion point. Redefine your block with its insertion point as the centre of the circle and it will move. thx very much by redefine the block again, using the centre as insertion point, it works! but... how to redefine the insertion point without exploding the block? is it possible? i am sorry if i asked too much. Quote
catfever Posted September 8, 2009 Author Posted September 8, 2009 thank for your answer. i'll have a look for the dynamic block. The lines will stretch. The block won't. That's the way it works. Maybe you should consider using a Dynamic block. Quote
dbroada Posted September 8, 2009 Posted September 8, 2009 thx very muchby redefine the block again, using the centre as insertion point, it works! but... how to redefine the insertion point without exploding the block? is it possible? i am sorry if i asked too much. you should be able to do this with BEDIT. Select all your items and use MOVE. Select your base point and the MOVE to 0,0. If you use dynamic input you need to move to #0,0. Close the editor and your blocks will be redefined. The one problem with this is that any existing blocks will appear to move by the amount you moved the items in the editor. There is no way round this but serves to underline the reason for defining a sensible base point when creating blocks. Quote
catfever Posted September 8, 2009 Author Posted September 8, 2009 you should be able to do this with BEDIT. Select all your items and use MOVE. Select your base point and the MOVE to 0,0. If you use dynamic input you need to move to #0,0. Close the editor and your blocks will be redefined. The one problem with this is that any existing blocks will appear to move by the amount you moved the items in the editor. There is no way round this but serves to underline the reason for defining a sensible base point when creating blocks. thx alot:roll: Quote
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