rocneasta
20th Nov 2009, 01:17 am
simple objects - 1 plane, 5 boxes, 1 text, few objects (line, editable poly, shell)
simple scene - mr sun & mr sky, 1 camera
render time of the scene 1280x968 = 13 min - high settings (won't list details if not needed) - material is default one, so no textures, just testing out different light conditions
CRASH without error report occurs when i implemented a plane 200x170 with matching pixels dimensions tree as opacity map - so i get shadows on the object appearing to go through a tree... it crashed twice after getting final gather to 60% (basically calculating the points in the model, leaving the plane)
anyone see any flaws in my workflow, or have an understanding as to why this is happening i would realy appreciate it.
already spent 3 hours (2x1.5hours) on two failed attempts at doing this. 320x240 works, not a bad image but not very useful to me. need at least 1280x968 as previous mentioned http://forums.3dtotal.com/images/smilies/wall.gif
cheers, roc
UPDATE
3rd try resulted with an error - i removed the plane from rendering and did just the object - resulted error was
Mental ray fatal error
mental ray has encountered a fatal error and the application will now shutdown. The error is:
MEM 0.3 fatal 031008: can't allocate 10306488 bytes
simple scene - mr sun & mr sky, 1 camera
render time of the scene 1280x968 = 13 min - high settings (won't list details if not needed) - material is default one, so no textures, just testing out different light conditions
CRASH without error report occurs when i implemented a plane 200x170 with matching pixels dimensions tree as opacity map - so i get shadows on the object appearing to go through a tree... it crashed twice after getting final gather to 60% (basically calculating the points in the model, leaving the plane)
anyone see any flaws in my workflow, or have an understanding as to why this is happening i would realy appreciate it.
already spent 3 hours (2x1.5hours) on two failed attempts at doing this. 320x240 works, not a bad image but not very useful to me. need at least 1280x968 as previous mentioned http://forums.3dtotal.com/images/smilies/wall.gif
cheers, roc
UPDATE
3rd try resulted with an error - i removed the plane from rendering and did just the object - resulted error was
Mental ray fatal error
mental ray has encountered a fatal error and the application will now shutdown. The error is:
MEM 0.3 fatal 031008: can't allocate 10306488 bytes