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Posted

hey everyone,

 

can anyone instruct me on how to create a roof on 3d max..hows the easiest way to do it?..:)

 

thanks in advance.

Posted

i meant the roof like the material, corrugated type, tegula roofing type..thanks..

Posted

You said corrugated metal roof, but then you said tegula roofing, so I'm not sure what you're after? I'm assuming that you're talking about a clay tile roof.

 

I've tried a few different ways, but in my opinion, the best way is to just model it.

 

There used to be a good tutorial online, but after quite a bit of searching, I have come up empty. I don't know what happened to it?

 

I have a pdf that covers this topic pretty well, but it's far too large to post here in the forum, (17mb). So if you want it, follow the link in my signature, go to the "Contact" page on my website, send me an email and I will send you the pdf.

Posted

wow thanks cad..im actually after both, if its possible, in case I need one more than the other, i had modeled it but im just getting tired of creating the same thing over and over again for every roof of every different residential and commercial building projects that comes, i thought everyone modeled it but one friend said it can be achieved by displacement, unfortunately I cant reach him anymore..lol.

 

thanks a lot again cad64.

  • 1 month later...
Posted

displacement?

i dont see how that could work

but just fyi

you need an elevation map to use the displacement map and little errors in colors are extremely noticeable, black and white only, can be done in photshop if your skilled

Posted

thanks everyone for your suggestions and comments, i tried all and it works, even displacing it, the easiest way i noticed is displacing it by using vraydisplacement mode but its only good for tiled roofs/shingles.

 

i got a plug- in called batzal roof creator for 3ds max and its the most fun i had creating roofs, but comes with a price, its heavy, the one i created generated 1,700,000 polygons, which means you have to proxy it, but eventually the render time is increased tremendously.

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