BenGoble
17th Mar 2011, 11:10 am
Hello All.
I have a mesh which totaled some 25,000 faces (a contour map) which I've been attempting to render via Microstations inbuilt Luxology renderer. So in an attempt to get around this I divided the mesh into more manageable portions. However this still hasn't solved the problem. It is still crashing when I attempt to render the geometry.
Machine wise I'm running a high power workstation 12GB windows 7 with 6 hyperthreaded cores (12core). I've got more than enough power but it keeps failing.
Is there a limit to faces per mesh anywhere to resolve this issue or has anyone any experience. I've also upped my memory settings within microstation to 8/12GB and this has made no difference.
Any Ideas guys?
I have a mesh which totaled some 25,000 faces (a contour map) which I've been attempting to render via Microstations inbuilt Luxology renderer. So in an attempt to get around this I divided the mesh into more manageable portions. However this still hasn't solved the problem. It is still crashing when I attempt to render the geometry.
Machine wise I'm running a high power workstation 12GB windows 7 with 6 hyperthreaded cores (12core). I've got more than enough power but it keeps failing.
Is there a limit to faces per mesh anywhere to resolve this issue or has anyone any experience. I've also upped my memory settings within microstation to 8/12GB and this has made no difference.
Any Ideas guys?