AlexNeale Posted March 13, 2012 Posted March 13, 2012 Is it possible to flat shot a 3d image in anything other skin than the standard 2d wireframe? I am wanting to annotate a drawing for a spares list, but can't annotate in isometric 3d view (atleast not without changing the UCS axis which i'm not also not sure how to!). Thanks guys! Quote
ReMark Posted March 13, 2012 Posted March 13, 2012 You can flatshot in any view you want. It doesn't have to be isometric. Since you are using 2012 you can also derive 2D views using the new VIEWBASE command. Note that the views are created in a layout not in model space. Quote
Dadgad Posted March 13, 2012 Posted March 13, 2012 Here are the available style choices offered when you are using the VIEWBASE command. Just what you need. VIEWBASE Type = Base and Projected Style = Wireframe with hidden edges Scale = 1:18 Specify location of base view or [Type/Representation/Orientation/STyle/SCale/Visibility] : Select option [Representation/Orientation/STyle/SCale/Visibility/Move/eXit] : st Select style [Wireframe/wIreframe with hidden edges/Shaded/sHaded with hidden edges] : Quote
nestly Posted March 13, 2012 Posted March 13, 2012 If I understand correctly, you're asking if the FLATSHOT result can be shaded, rather than just lines and hidden lines? The answer is no, but you could certainly add a solid or gradient hatchs afterward. Quote
jgbgod Posted March 13, 2012 Posted March 13, 2012 I strongly suggest using SOLID DRAW and SOLID PROFILE commands. It assignes different layers to visible or hidden line types. I use this command often when creating orthographic/isometric views for manufacturing. Quote
rkent Posted March 13, 2012 Posted March 13, 2012 Is it possible to flat shot a 3d image in anything other skin than the standard 2d wireframe? I am wanting to annotate a drawing for a spares list, but can't annotate in isometric 3d view (atleast not without changing the UCS axis which i'm not also not sure how to!). Thanks guys! I would recommend the method shown in post #3. No need to do extra work with Flatshot or Soldraw, etc. commands. Also, how do you work with 3D drawings and not know how to manipulate the UCS? Easiest way is to grab it and move it where you want it. Grip on the X, Y, or Z and rotate it where you want. Or type UCS and study the options at the command line or on the pull down if using Dynamic Input. Quote
Dadgad Posted March 14, 2012 Posted March 14, 2012 (edited) In Autocad 2012 you have additional tools in the upper left hand corner of your modelspace, called the VIEWPORT CONTROLS. These 3 can be used to control your VIEWPORT configuration, your VIEW and your VISUAL STYLE. Choosing an orthogonal perspective (or view) will change the UCS to match that orientation, enabling you to display and work on it comfortably. Choosing an isometric VIEW will NOT change the UCS, but merely how things look. Selecting TOP should take you back to WORLD UCS. A few minutes spent investigating these controls would be very well spent. Edited March 14, 2012 by Dadgad Quote
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