oompa_l Posted August 23, 2009 Share Posted August 23, 2009 I am just starting to dig into modeling in max and I'm wondering if there's an equivalent to bridge-ing in editing a mesh? the reason I prefer meshes is because the editable polys often look funny - they typically start off as meshes but when I convert to polys I find that the way faces meet edges sometimes look weird - the geometry looks changed and I am worried about the rendering being likewise affected - is this just the way polys work or are there settings I should be aware of? Quote Link to comment Share on other sites More sharing options...
Cad64 Posted August 27, 2009 Share Posted August 27, 2009 That's just the way poly's work. You can, and should, apply smoothing modifiers before rendering, especially if you're modeling organic shapes. Working in Editable Poly mode is much better than Editable Mesh. You have more control and many more options available which gives you more freedom to create your model. I never work with meshes. Quote Link to comment Share on other sites More sharing options...
cadboi08 Posted November 1, 2009 Share Posted November 1, 2009 +1 for poly over mesh Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.