anishtain4 Posted December 24, 2011 Share Posted December 24, 2011 Hi all Is there anyway that the whole block be invisible to snap except the pivot point of it? Quote Link to comment Share on other sites More sharing options...
anishtain4 Posted December 27, 2011 Author Share Posted December 27, 2011 no clue? no one ever needed this? Quote Link to comment Share on other sites More sharing options...
ReMark Posted December 27, 2011 Share Posted December 27, 2011 Pivot point? Are you referring to rotating around a single point? This can't be accomplished using a dynamic block? Quote Link to comment Share on other sites More sharing options...
eldon Posted December 27, 2011 Share Posted December 27, 2011 Pivot point Might translate as Insertion point Quote Link to comment Share on other sites More sharing options...
eldon Posted December 27, 2011 Share Posted December 27, 2011 Set the system variable GRIPBLOCKS to 0 so that only the Block Insertion is visible, set it to 1 for all grips in the block to be visible. Quote Link to comment Share on other sites More sharing options...
anishtain4 Posted December 27, 2011 Author Share Posted December 27, 2011 Set the system variable GRIPBLOCKS to 0 so that only the Block Insertion is visible, set it to 1 for all grips in the block to be visible. You are right I meant insertion point, but what I want is that when you want to create line and snap is on, it jumps only to the insertion point of your object, not ever corner and else Quote Link to comment Share on other sites More sharing options...
Dadgad Posted December 28, 2011 Share Posted December 28, 2011 If you have your osnaps turned on, enter INS at the commandline, you will be prompted to specify the object you want>enter, done. Or you could just set your osnap settings as shown in the attachment. Perhaps Eldon's solution is more succinct. Quote Link to comment Share on other sites More sharing options...
eldon Posted December 28, 2011 Share Posted December 28, 2011 You are right I meant insertion point, but what I want is that when you want to create line and snap is on, it jumps only to the insertion point of your object, not ever corner and else It will do this if you have multiple snaps, including the Insert, activated. In this case, turn on only those snaps that you need, or cycle through the snaps until you get the one that you want Quote Link to comment Share on other sites More sharing options...
anishtain4 Posted December 28, 2011 Author Share Posted December 28, 2011 thanks dadgad, I think adding a point and then turning the snap to nodes is the best, but GRIPBLOCKS does not do what I want, It is default to zero and it means if you want to move a block after selecting that Quote Link to comment Share on other sites More sharing options...
eldon Posted December 28, 2011 Share Posted December 28, 2011 but GRIPBLOCKS does not do what I want, It is default to zero and it means if you want to move a block after selecting that GRIPBLOCK does not disable the Insert snap point, it merely adds grips to the block's entities, so you can still move the block. It was rather hard to find out exactly what you were wanting to do, and it seemed, at the time, to be perhaps a fruitful line of exploration. Quote Link to comment Share on other sites More sharing options...
anishtain4 Posted December 28, 2011 Author Share Posted December 28, 2011 I know eldon, and the final solution is the fruit of your line thanks Quote Link to comment Share on other sites More sharing options...
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