Dan Johnson Posted August 1, 2012 Share Posted August 1, 2012 So I've been creating a building and I can't seem to get rid of (or hide) the lines that make up the edges of my surfaces (or solid) in the animation view. Is this typical? For instance, I have one side of the building that is using 4 different textures all on the same plane and they butt up to one another (example: brick meets siding). Where these two surfaces meet the lines that makes up the edges of the surface won't go away. Thus always showing white line showing the boundaries o the individual surfaces. Can I turn these off, hide them, or am I being a total 3D Modeling noob and missing something basic? Quote Link to comment Share on other sites More sharing options...
SLW210 Posted August 1, 2012 Share Posted August 1, 2012 What does VSEDGES = ? Quote Link to comment Share on other sites More sharing options...
Dan Johnson Posted August 1, 2012 Author Share Posted August 1, 2012 I just checked and it was set to "1". I switched it now to "0". Thanks for that tip. But some of the lines are still there. Here's an image after I set the VSEDGES to "0". I outlined the areas I'm talking about with the blue line. I made my walls with both the "Box" and the "Press/Pull" commands. Is that the reason why the lines wont go away? Quote Link to comment Share on other sites More sharing options...
SLW210 Posted August 1, 2012 Share Posted August 1, 2012 Most likely those are the polylines used to create the solids. I use _QSELECT and delete those when I finish modelling. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.