george monsoon Posted January 17, 2013 Share Posted January 17, 2013 (edited) Hi, I am new to this forum, and stumbled upon it when looking for a good resource to help improve my skills in 3ds max, and hopefully help a few beginners out. There are precious few good resources for beginners in 3d max. I am self taught, been working with max on and off now for about 7 years, but only taken it seriously as a career option for the last 2 of those. Animation and special effects are what I am interested in. Currently I have undertaken to learn all about Vray and have been playing around with it for a few months now using the suck it and see method of learning. So this year I will be seriously attacking this subject in an effort to tame the beast. I also like to work in Zbrush, particularly for organic geometry. Here are a couple of examples of my stuff, to give you an idea what my skill level with 3d max is (or not ) and a couple of my videos. Short funny clip I created as a concept Full music video for the Hawklords Rayfire demo reel [video=youtube;E0sSJg-tXEc] Edited January 17, 2013 by george monsoon Quote Link to comment Share on other sites More sharing options...
Cad64 Posted January 17, 2013 Share Posted January 17, 2013 Nice work. It's great to have another knowledgeable Studio Max user here. Especially one who knows about Vray and animation. Quote Link to comment Share on other sites More sharing options...
george monsoon Posted January 17, 2013 Author Share Posted January 17, 2013 Thanks Cad64, I am still a relative beginner with Vray. Vray still frame rendering and Vray animation rendering are completely different subjects. With me, it's all about saving render time. I have three computers, combined I bucket render out to all 18 cores. Vray does not lend well to animation rendering, especially with irradiance, so there is a lot of tweaking to stop blotching or speckling in the output renders. Quote Link to comment Share on other sites More sharing options...
george monsoon Posted January 17, 2013 Author Share Posted January 17, 2013 (edited) ey up!.. where did my first post go? Edited January 18, 2013 by george monsoon Quote Link to comment Share on other sites More sharing options...
Andrew1979 Posted February 7, 2013 Share Posted February 7, 2013 realy great work. how did you make the coin faces? Did you model them or use a displacement map? Quote Link to comment Share on other sites More sharing options...
ReMark Posted February 7, 2013 Share Posted February 7, 2013 I really like the closeup of the coins. Impressive work for a "beginner". Quote Link to comment Share on other sites More sharing options...
george monsoon Posted February 7, 2013 Author Share Posted February 7, 2013 realy great work. how did you make the coin faces? Did you model them or use a displacement map? Thanks, After playing about with this for about six months I settled on a "slight" displacement over a bump or normal. Coins just demand proper geometry relief, and not an illusion. Quote Link to comment Share on other sites More sharing options...
george monsoon Posted February 7, 2013 Author Share Posted February 7, 2013 I really like the closeup of the coins. Impressive work for a "beginner". Beginner is probably subjective. I also frequent max forums and they are a hard bunch. As far as the level of work on that forum goes, I am still a beginner, having only been seriously studying the software for about 2 years (mucked about on and off for about 7). Thanks for the big up. It is by far my most realistic work to date. Quote Link to comment Share on other sites More sharing options...
stevsmith Posted February 7, 2013 Share Posted February 7, 2013 Awesome work. I wish i could do stuff like that. I neither have the time or patience anymore Quote Link to comment Share on other sites More sharing options...
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