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Posted

Hey

 

When tracing 3D objects in say a side view, how can you make it just snap to the points rather than on a 2D plane?

Posted
Hey

 

When tracing 3D objects in say a side view, how can you make it just snap to the points rather than on a 2D plane?

 

By adjusting your ucs to that view?

Posted

I mean, I have 3D objects in model space. I'm trying to snap from one point to another but it snaps along the UCS plane, creating a 2D polyline in the end.

 

I just want to be able to draw a polyline from a few of these endpoints (the two circled for starters) and then some others across the x/y/z planes.

3dsnap.jpg

Posted

If you draw with a LINE or a POLYLINE, then yes, you will be restricted to your current XY plane. Try drawing with the 3DPOLYLINE.

Posted
If you draw with a LINE or a POLYLINE, then yes, you will be restricted to your current XY plane. Try drawing with the 3DPOLYLINE.

 

Thank you very much. Didn't even know that existed

Posted

Sounds like your problem is solved but for future reference you might want to look at and experiment with point filters (.x, .y, .z .xy ....of)

Posted

Thanks I'll look into that when I have some time.

 

A similar problem.

 

I have a 3d model and would like to generate a plan from it. How can I trace all the 3d objects onto the same plane in 2d space?

 

By default, it draws on a plane (according to the UCS direction) but starting from the first point that I snap to at the start of each polyine, so I end up with all these polylines that I can't trim and extend etc. as they're on a different plane. I want everything that I trace to be on the exact same plane.

 

Hope that makes some sense. Thanks

Posted

Cheers. Flatshot seems to work fine, just one layer at a time. Thanks

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