Manic_d Posted August 17, 2009 Posted August 17, 2009 Why does the hole in my wheel, pictured at the bottom, look different to the one pictured in this tutorial here: Quote
Cad64 Posted August 17, 2009 Posted August 17, 2009 You need to enable or disable "Backface Cull", depending on how you want your back facing poly's to display. Select the wheel, Right Click, choose Object Properties and Check or Uncheck Backface Cull. Quote
Manic_d Posted August 18, 2009 Author Posted August 18, 2009 Right Im on to the next step. But Im having trouble with the movent of the polygons, when I stretch them they don't create new ones. Quote
Cad64 Posted August 18, 2009 Posted August 18, 2009 You have to hold down Shift when you "stretch" them. Quote
Manic_d Posted August 18, 2009 Author Posted August 18, 2009 Ok on to the next step & possibly more questions Quote
Manic_d Posted August 20, 2009 Author Posted August 20, 2009 Hi Cad64 I have another question if you don't mind. How do I make the the rotate axis local to the wheel? At the moment its away from the wheel and not central. • I've figured it out myself • Quote
Cad64 Posted August 21, 2009 Posted August 21, 2009 No fair. You didn't even give me a chance to reply. Glad to see you figured it out. :wink: Quote
Cad64 Posted August 21, 2009 Posted August 21, 2009 You can actually set the Pivot Point for any object anywhere you want by selecting the object and then in the Hierarchy panel, click the "Affect Pivot Only" button. You can then drag the Pivot point and place it anywhere you want. Quote
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