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Posted

hi....I am new to this forum...was having trouble trying figure out few things so i decide to join and post.

 

I have ACA 2010, i can't see my materials library. in my school we have aca 2010 and i see the materials library when i open a drawing. like when i draw a wall, i can see the option of it having brink or any other matterial but in my aca 2010 i dont see that option.

 

second issue, how can i modify the styles of doors and windows? like on doors, add glass etc.

 

3rd, i want to draw a glass wall, how do i go about doing that? i followed one tutorial posted here back in 2005, but it didnt help me. so if any one can walk me through.

 

thanks if advance.

Posted

When you installed Autocad, did you include the materials library? You have to specify that you want to install the materials, otherwise they will be excluded from the installation. Just pop in your installation disk and install the materials library.

 

Once you have the materials installed you can just apply the default glass materials to your windows and doors.

Posted

i did full installation...but just to be on safe side, i did but in the aca cd and i got three options....

 

1-install product, when i click that i get two options both grayed out.

 

2-install utilities etc, when i click there, i see few options like license manager, but none of them there said install material library.

 

3-install development, when i click that i get options like install preconfigured aca to other machines etc.

 

i see visualization pallet, it has few materials but not like brick. it does have clear class there but when i apply that to a wall, it turns blue but i dont see clear glass.

Posted

You need to do a custom install, not the recommended standard installation. Then you will be given options like installing express tools, materials, etc.

 

The reason why the glass material looks blue, and not clear, is because you need to render. The glass effect is created during rendering.

Posted

okay. i went ahead and installed the express library. now when i apply texture to one wall, my all the other walls turn into same material. even the curtain walls. :huh:

Posted

When you first open the Materials Editor, there is one material slot available. That is your default material. Any texture you load into that material slot will now be your default material for all objects in the scene. You should always leave that first slot empty. Always create a new material.

Posted
When you first open the Materials Editor, there is one material slot available. That is your default material. Any texture you load into that material slot will now be your default material for all objects in the scene. You should always leave that first slot empty. Always create a new material.

 

 

thanks you been real help...i did not leave slots...i just start making new materials by clicking the first one...

Posted

but how can i change the texture of just one wall and not the others...I understand what you meant by leaving first texture slot undefined. but like if i have a wall that i want to be bring and leave all the other walls plain, how to i make just that wall brick with out changing all the walls in the drawing to be brick.

Posted

Select the material you want to apply and then hold down the Ctrl key and click on the wall face that you want to apply the material to. Holding the Ctrl key will apply the material only to the face you select.

Posted
Select the material you want to apply and then hold down the Ctrl key and click on the wall face that you want to apply the material to. Holding the Ctrl key will apply the material only to the face you select.

 

 

its not working. :(

Posted

just curious it there a way to make one side of wall one color and other side a different....

Posted

I already told you how to do that. See my previous post.

You know how to apply a material to your model, right? By clicking the button in the material editor and then clicking on your model. Well, just hold the Ctrl key while clicking on the model and the material will only apply to the face you click on.

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