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acad - 3ds max - model texturing UVW's?


rocneasta

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this topic title spells trouble and complexity by itself, and fearing the worst i'll ask away...

 

is it possible to

 

after making a highly complex model - using standard modeling tools in acad (extrude, revolve, sweep, loft - with various settings) and arranged in gzillion layers for each part

 

import it into 3ds max

 

lower the count of tris

 

do a proper UVW unwrapping

 

texture it accordingly

 

these are my questions, basically how, why, because, when apply to each of those.

Modeling from scratch in max isn't that big of a problem, but i would just like to know, since i'm still faster with acad modeling than with max modeling - so any help in this direction would help me maintain that speed without jeopardizing the end result

 

many thanks

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import it into 3ds max - Yes

 

lower the count of tris - This is always an issue with CAD models. You generally need to do a lot of clean-up in order to optimize the mesh.

 

do a proper UVW unwrapping - Yes

 

texture it accordingly - Yes

 

Do you have specific quesitons about any of these topics? :unsure:

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