tutt Posted November 25, 2009 Posted November 25, 2009 I´ve done some materials of my own but I get this problem when trying to scale them: When i set V tile and U tile values to "0" the picture/material is too big, I would like to have it about 1/4 of the size. But when I do Make the smallest move there is on the scale, "0.01" it get way to small! and if I set it to lets say 0.05 it it so small one couldn´t even see it! Any suggestions? It does not help if I edit the pictures size up or down. The dispay is the same. Quote
cangelo3D Posted November 25, 2009 Posted November 25, 2009 are you trying through "material offset and preview"? you can use material scalling i guess by setting the scale units... p.e. if you need something to be scaled lets say to fit in an object 3X4m then type mat in the comand line, choose the material and set the scale units (in the material scaling and tiling tab) to meters and finally set U tile to 3 and V tile to 4. hope it helps. Quote
tutt Posted November 25, 2009 Author Posted November 25, 2009 If I set the scale units to anything else than "none" it get to small or to big, I don´t know since I can't see it Quote
cangelo3D Posted November 25, 2009 Posted November 25, 2009 actually there is a way to see it. autocad 2008 and later let you set up a visual style with material and textures displayed. create a new visual style and in "materials and colour" tab you will see "material display" which can be set to "materials and textures" if you have applied the material to object then you will be able to see it through this visual style and every time you make changes you will see them instantly. in 2009 and 2010 i think its allready a pull down menu in the same ribbon with visual styles letting you to choose "materials and textures" display. Quote
tutt Posted November 25, 2009 Author Posted November 25, 2009 Now this is my problem, maybe i described it bad since my english is quite poor I need the bricks so be smaller than in the first picture, but a lot bigger than in the latter one! And if I choose any other scale unit than "None" it gets so smudged out you cant tell what it is. I've been having this problem for hours now :S please help! Quote
cangelo3D Posted November 25, 2009 Posted November 25, 2009 i'm not sure about this but i think that by having scale units to none the default adjustment of the texture is by the units you used to model. Try having scale units to meters, v tile to 1 and U tile to 1 and see the result. Think that if the texture has 10 bricks in X axis which you need to be 25cm each then U tile must be 2.5 if scale units are meters. The same logic for calculating the V tile. Quote
tutt Posted November 25, 2009 Author Posted November 25, 2009 yes! thank you. I sat the scale to meters and used tile value 1. Then I zoomed in and found out my bricks were there, but they were microscopic, so i tried to instead use 2400 and now they look good =) Quote
cangelo3D Posted November 25, 2009 Posted November 25, 2009 great! glad to hear they look like you wanted them! Quote
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