MikeScott Posted March 24, 2010 Posted March 24, 2010 I use the zero layer for all of my 2d work, with the exception of: a "noplot" layer called "noplot" for things like alignment lines/ guidelines or revision template notes for revisions that haven't happened yet.. or placeholders in blocks for various text values that haven't been assigned yet. I also make a different layer for dashed lines called "hidden" I tend to not really layer stuff because there's no need for it with the kind of stuff I'm doing. (no building footprint layer needed or anything). However, as soon as something becomes 3d, it get's layered according to what materials I'll be using on it when it get's rendered... as needed, because I love the clarity of assigning materials by layer, and it's useful for being sent to another program for rendering if I choose because they like to separate objects by layer (Bryce, Blender, TruSpace, etc). If I know I'm going to render like that though.. it makes for a lot of layers because a wall turned at 90 degrees to another wall can't be painted accurately with a single material as a single item. For example I'll use grey for for a MetalVert later, and a different shade of grey for a MetalHor layer.. indicating vertically grained metal versus horizontally grained metal, Allowing me to spotcheck that the parts are on the correct layer when I go to render. For additional walls, I'll start using Metal1Ver, Metal2ver, etc.. If I had to adhere to imposed standards on the layer names, I'd be screwed when it came to rendering. Quote
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