timber0000 Posted August 26, 2010 Share Posted August 26, 2010 I have a bunch of dynamic blocks that need to have the base point moved. How do I do this? Thanks, Kent Quote Link to comment Share on other sites More sharing options...
lpseifert Posted August 26, 2010 Share Posted August 26, 2010 You can do it in Bedit. Quote Link to comment Share on other sites More sharing options...
timber0000 Posted August 26, 2010 Author Share Posted August 26, 2010 It must the forest for the trees deal because that's where I'm at and I cant' figure it out for the life of me for some reason. Quote Link to comment Share on other sites More sharing options...
lpseifert Posted August 26, 2010 Share Posted August 26, 2010 Start Bedit and select the block you want to edit Under the Parameters tab of the Block Authoring Palette select Base Point Parameter Pick where you want the Base point Close Block Editor w/ Save You're aware that this will move the block some? If the block has attributes, you may want to do Attsync Quote Link to comment Share on other sites More sharing options...
Dana W Posted August 27, 2010 Share Posted August 27, 2010 The basepoint marker looks like a fighterplane sight marker circle & crosshairs. Just move it like any other object, or delete and reinsert the basepoint marker. Also, zoom way out and then back in. The parameter markers will change size in relationship to the zoom level. They will stay big when you zoom back in and you can find them easier. There is a button in the block edit toolbar to resize the markers, but it's only effect is to reduce them back to clean up the display. Quote Link to comment Share on other sites More sharing options...
timber0000 Posted August 27, 2010 Author Share Posted August 27, 2010 Thank you for the replies. I was looking right at the Base Point Parameter on the Pallette and not "Seeing" it. Thank you for helping me "See" it. Kent Quote Link to comment Share on other sites More sharing options...
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