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How to Find out Scaled Entity???


Guest balajibth84

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Guest balajibth84

Hai Here Balaji...Actually we are using the 5 type of scales...Like Scale 1,1.5,2,3,4..After scale we cannt able to find out which one is scaled...Bcoz 1 and 1.5 scale is for looking small deviation only...so through lisp i am picking that entity means its need to show its scaled or not..And scaled means how much its scaled..this detail its possible????through code??any code for this???

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Look into DXF codes 41, 42, and 43... then write some code yourself... and use code tags!

 

i dont know the code creation...so only i am asking....man plz try to help me

 

 

... I already did.

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DXF codes 41, 42, and 43 where its availble??Plz tell exact path

 

Look for the entget in the car.

 

It *might* be sitting in the cdr, next to assoc and his DXF friend.

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Once the entity is scaled (in model space), it becomes a new entity. As far as I know, there is no way to find out if any entity has been scaled or not.

 

If you want to find out a scale of a viewport, you will be able to do it by dividing values of assoc 41 and 45 of that viewport's dxf code. But again, it won't to tell you if that was changed previously.

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Once the entity is scaled (in model space), it becomes a new entity. As far as I know, there is no way to find out if any entity has been scaled or not.

 

 

The one exception to that statement is blocks (including external references).

 

For example, it is easy to identify if a block has been scaled, as I described above. If not using DXF group codes, one could simply use the *EffectiveScaleFactor, and/or *ScaleFactor properties (for X, Y, Z respectively) given a BlockObject.

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:lol::lol::lol:

 

I may have to consider replying to all code questions in this format... I see it as a 'lost art' of sorts. :lol:

 

Glad you appreciate the laughable value, bud. :D

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Look for the entget in the car.

 

It *might* be sitting in the cdr, next to assoc and his DXF friend.

 

So they must be having a cup of tea together . :lol: :lol:

 

Avery nice explainations for you Renderman.

 

I liked them

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So they must be having a cup of tea together . :lol: :lol:

 

Avery nice explainations for you Renderman.

 

I liked them

 

 

What's life without a bit of levity every now and then...!? :wink:

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DXF codes 41, 42, and 43 where its availble??Plz tell exact path

 

Do you mean by the word (scale) the height of text(s) ? :unsure:

 

I couldn't get you well. :?

 

Regards.

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Block entity data dump (entget (car (entsel))):

(-1 . <Entity name: 7effa6c0>)
(0 . "INSERT")
(330 . <Entity name: 7ef9ccf8>)
(5 . "533D8")
(100 . "AcDbEntity")
(67 . 0)
(410 . "Model")
(8 . "C-STRM-STRC")
(100 . "AcDbBlockReference")
(2 . "P6")
(10 2.03439e+006 510262.0 0.0)
[color=red](41 . 1.0) "X"
(42 . 1.0) "Y"
(43 . 1.0) "Z"[/color]
(50 . 0.0)
(70 . 0)
(71 . 0)
(44 . 0.0)
(45 . 0.0)
(210 0.0 0.0 1.0)

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Block entity data dump (entget (car (entsel))):

(-1 . <Entity name: 7effa6c0>)
(0 . "INSERT")
(330 . <Entity name: 7ef9ccf8>)
(5 . "533D8")
(100 . "AcDbEntity")
(67 . 0)
(410 . "Model")
(8 . "C-STRM-STRC")
(100 . "AcDbBlockReference")
(2 . "P6")
(10 2.03439e+006 510262.0 0.0)
[color=red](41 . 1.0) "X"
(42 . 1.0) "Y"
(43 . 1.0) "Z"[/color]
(50 . 0.0)
(70 . 0)
(71 . 0)
(44 . 0.0)
(45 . 0.0)
(210 0.0 0.0 1.0)

 

 

... It's as if I don't even know you, Alan. :o

 

Tired of seeing this in the 'What's New' list? :P lol

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Tired of seeing this in the 'What's New' list? :P lol
LoL

Close enough to what I'm tired of. Of course, I guess it's like a stray animal. If you continue to feed them, they'll keep coming back. :?

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LoL

Close enough to what I'm tired of. Of course, I guess it's like a stray animal. If you continue to feed them, they'll keep coming back. :?

 

Lol

 

That's why I think I'll start answering in 'Story Form' instead. :twisted: ... it seems to be a hit.

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