davey9970 Posted February 8, 2011 Posted February 8, 2011 Whats the proper method of wiping out say a flooring tile detail beneath a toilet in a floor plan ? (I haven't drawn anything with any decent detail for a purpose in several months, and now that I am I seem to have forgot how to do this. Any pointers are greatly appreciated.) Davey Quote
ReMark Posted February 8, 2011 Posted February 8, 2011 Wipeouts won't work with curved lines so I imagine that you would have to trace over the outline of the toilet using line segments to get the affect you want. There is most likely another way of doing this but I rarely use wipeouts so I'm temporarily at a loss to come up with another method. However, there are plenty people way smarter than me who can perhaps provide a better answer. Be patient. Quote
ReMark Posted February 8, 2011 Posted February 8, 2011 My feeble attempt. Left side: bathroom with toilet block. Middle: outline of toilet used for Wipeout command. Right side: toilet block inserted back into bathroom after wipeout completed. Quote
ReMark Posted February 8, 2011 Posted February 8, 2011 After thinking about it some more I realized that you can hatch around the toilet block and any other block in the room (sink, tub, shower) by picking an internal point and let AutoCAD figure out the boundaries of the objects. It would go something like this. Command: hatch Pick internal point or [select objects/remove Boundaries]: Selecting everything... Selecting everything visible... Analyzing the selected data... Analyzing internal islands... Pick internal point or [select objects/remove Boundaries]: The result would look exactly like the right side image above without all the hassle of using a wipeout. Quote
designerstuart Posted February 8, 2011 Posted February 8, 2011 remark - i think wipeout removes the hassle of having to hatch around awkward shapes! i know many think they're bad practice, but i find hatches occasionally have to be redrawn, especially if elements (like the wc above) are moved. you just gotta remember they're there, and remember to use draw order properly. i would do as remark says first - trace the outline using wipeout line segments. it'll look the same in the end. Quote
ReMark Posted February 8, 2011 Posted February 8, 2011 designer: Just throwing out options but you do bring up a good point. Thanks. Quote
SLW210 Posted February 8, 2011 Posted February 8, 2011 If you have the hatch associative, you move the object and the hatch will move. Toilet Hatch.dwg Quote
BIGAL Posted February 9, 2011 Posted February 9, 2011 The hatch command has always recognised "ISLANDS" for as long as I can remember and it treats the toilet block as an island. There is an option to turn off islands. Ah!!! but I made Toilet hatch.dwg not work moved toilet half off, re hatched and it was ok! what this says to me is make sure when placing an object that you are either inside or exactly snapped to an edge. Quote
davey9970 Posted February 9, 2011 Author Posted February 9, 2011 Seems like after trying all above mentioned techniques, it's come down to just deleting the tile simulated hatch and then re-hatching it around the toilet is faster. I just recall using the wipeout tool in past versions of AutoCAD to achieve the desired results with a lot less clicks. Still might be overlooking something besides whats already mentioned. Thanks for all your input. Greatly appreciated. I will post more about this in the future, Davey Quote
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