Jemii Posted September 13, 2011 Posted September 13, 2011 I am just a beginner and i've made a terrible mistake with reference planes as i noticed the problem only after i finished modeling the cartoon character it looks like this : Do i need to re model the character or how i can fix it? Quote
BlackBox Posted September 14, 2011 Posted September 14, 2011 Welcome to CADTutor! I'm not all that familiar with Max (I'm a Maya Unlimited guy), but it just looks like the Default Light is missing/moved... another item worth checking is to see what the model's texture is. Quote
Jemii Posted September 14, 2011 Author Posted September 14, 2011 Thanks ! It's Like the normal color and normal material are inside the head not Outside it but i don't know how to fix it -.- Quote
Cad64 Posted September 14, 2011 Posted September 14, 2011 Window select all the poly's and then click the "Flip" button. Quote
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