dumfatnhappy Posted October 16, 2008 Posted October 16, 2008 I'm trying to model the bottom of a cylinder where the surface is not co-planer..... Is there a command other than rulesurf that will get me the same results? I keep getting my mesh all hosed up (like in the attached) no matter how I pick my points. (it's driving me nuts anybody? slope.pdf Quote
shift1313 Posted October 16, 2008 Posted October 16, 2008 sorry im not familiar with mep but if I was tyring to model that as a mesh surface i would make my slot 4 segments and my cylinder 4 secments(with lines between the end points) so you have 4 lines for an edgesurf. can you not create a surface and subtract the slot from it? what are you drawing? Quote
dumfatnhappy Posted October 16, 2008 Author Posted October 16, 2008 sorry im not familiar with mep but if I was tyring to model that as a mesh surface i would make my slot 4 segments and my cylinder 4 secments(with lines between the end points) so you have 4 lines for an edgesurf. can you not create a surface and subtract the slot from it? what are you drawing? the bottom of a cylinder. the "slot" is flat and the 'circle' is a constant 8 degree slope which causes the non-coplaner part. which rules out a loft or extrude, etc.. I'll try your suggestion. thanks! Quote
shift1313 Posted October 16, 2008 Posted October 16, 2008 you can make a disc(solid) and make your slot, then rotate your disk 8degrees. Do you need to end up with a solid model? or are you just going to make a surface model? Quote
dumfatnhappy Posted October 16, 2008 Author Posted October 16, 2008 actually, it slopes toward the center 8 degrees (consistantly) which makes it a very odd shape. Would prefer to make it a solid but don't know how to accomplish that. I managed to make it a surface which will suffice I guess. Quote
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