bm23 Posted November 14, 2012 Posted November 14, 2012 I'm using HDRI for lighting but the environment isnt rendered. It's probably a setting that I don't know about. I'd manually add the background using photoshop but the thing is, my scene has a lot of glass and it screws up the alpha channel (ie, if i add a sky image using PS, the areas that are behind the glass in the render will remain opaque). I've been searching google for examples of settings used for HDRI but i don't get many result. Any help is appreciated ps: Or if there's any workaround that you may know, I'd love to hear them too. Off the top of my head, I was thinking of manually creating a giant cylinder around my entire scene and then putting a sky image as the material on the cylinder. Quote
Cad64 Posted November 14, 2012 Posted November 14, 2012 Are you using Mental Ray or Vray for rendering? There are lots of tutorials online covering HDRI in Studio Max: https://www.google.com/#hl=en&sugexp=les%3B&gs_nf=3&tok=OdOwqlLo50L3l6lx4ErLqQ&cp=10&gs_id=6z&xhr=t&q=3ds+max+hdri+tutorial&pf=p&tbo=d&output=search&sclient=psy-ab&oq=3ds+max+hd&gs_l=&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.&fp=97301e76c1e40a6c&bpcl=38625945&biw=1497&bih=811 Quote
Raudel Solis Posted November 22, 2012 Posted November 22, 2012 if they are real .hdr images there should be no problems clicking on the environment map and setting an HDR image with a bitmap material type. then drag the material from the environment map slot to a material editor slot and make sure it is set to spherical environment, YOU MIGHT NOT HAVE THE CORRECT HDR IMAGE TYPE, YOU MIGHT HAVE A REFLECTION MAP "CIRCULAR" . Furtheremore the rest is all exposure, to help you in the viewport click this to show in viewport Quote
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