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Hatching on a plane in an Iso drawing view?


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Posted

So I've got a lot of parts that have a non-skid texture applied to them. Sure, I can model the texture - it's very simple and repetitive, basically just cross-hatching - but doing this pretty much brings Inventor to its knees and I'd rather avoid that.

 

When I'm working in a plan view in my drawings, I'll generally simulate the non-skid pattern by projecting the boundaries of the area that I'm applying the texture to, and using ANSI 31 hatching, doubled, at a scale of 3 or so. This gives a reasonable facsimile of the texture I want. Problem is, I haven't figured out how to do the same thing in an iso view, and have the sketch - and the hatching - lie on the same plane as the face to which I'm applying it.

 

Anyone have any suggestions? I could probably just make an image map for it, but I really don't want to spend the time for that.

 

Thanks!

Posted (edited)

wrong forum

Edited by rkent
Posted

Inventor drawing environment, it's all in 2D.

Posted

oops, forgot to check for the forum you posted in, never mind.

Posted

I just tried projecting the geometry for an iso and it works if the view is set to shaded first before starting the sketch, then I was able to hatch and finally change the view from shaded to hidden line removed.

Posted

HATCH.jpg

 

This is the result I'm getting. Yes, I can sketch on that view and project geometry, etc., but I can't seem to get it to lie on that plane. The hatching is still 45 degrees to the plane of the paper, not to the plane of the part.

Posted

The only way I can find is to hatch two times so you can control the angle for each direction to match the iso angle. Looks like IV needs to work on hatching for the next release.:)

Posted

Blerg.

 

I guess that's still quicker than spending the time to model the tread pattern in there...

 

Thanks.

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