Bishop Posted December 19, 2012 Posted December 19, 2012 So I've got a lot of parts that have a non-skid texture applied to them. Sure, I can model the texture - it's very simple and repetitive, basically just cross-hatching - but doing this pretty much brings Inventor to its knees and I'd rather avoid that. When I'm working in a plan view in my drawings, I'll generally simulate the non-skid pattern by projecting the boundaries of the area that I'm applying the texture to, and using ANSI 31 hatching, doubled, at a scale of 3 or so. This gives a reasonable facsimile of the texture I want. Problem is, I haven't figured out how to do the same thing in an iso view, and have the sketch - and the hatching - lie on the same plane as the face to which I'm applying it. Anyone have any suggestions? I could probably just make an image map for it, but I really don't want to spend the time for that. Thanks! Quote
rkent Posted December 19, 2012 Posted December 19, 2012 (edited) wrong forum Edited December 19, 2012 by rkent Quote
Bishop Posted December 19, 2012 Author Posted December 19, 2012 Inventor drawing environment, it's all in 2D. Quote
rkent Posted December 19, 2012 Posted December 19, 2012 oops, forgot to check for the forum you posted in, never mind. Quote
rkent Posted December 19, 2012 Posted December 19, 2012 I just tried projecting the geometry for an iso and it works if the view is set to shaded first before starting the sketch, then I was able to hatch and finally change the view from shaded to hidden line removed. Quote
Bishop Posted December 19, 2012 Author Posted December 19, 2012 This is the result I'm getting. Yes, I can sketch on that view and project geometry, etc., but I can't seem to get it to lie on that plane. The hatching is still 45 degrees to the plane of the paper, not to the plane of the part. Quote
rkent Posted December 19, 2012 Posted December 19, 2012 The only way I can find is to hatch two times so you can control the angle for each direction to match the iso angle. Looks like IV needs to work on hatching for the next release. Quote
Bishop Posted December 19, 2012 Author Posted December 19, 2012 Blerg. I guess that's still quicker than spending the time to model the tread pattern in there... Thanks. Quote
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