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Posted

Hi,

 

I'm sure this is simple. What causes the dark line across the planet and how do you get rid of it?

 

Thanks Again

 

Space Scene.JPG

Posted

Is there something wrong with your mesh? Is it a perfect sphere, or has a ring of edges been scaled in slightly?

 

Also, it looks like the sphere is lit from the front and the back. Do you have two light sources?

 

Starfield looks good. ;)

Posted

Yup. it's the two light sources. It appears that they are exactly 180 deg. apart. Neither one is lighting quite 90 degrees of the sphere because the light is feathered out graphically toward the far edge. This is to simulate the lessening reflective brightness as the spherical surface recedes away.

 

More likely though, there's a huge molten iron core in the planet, whirling around faster than everything around it. This is creating a giant magnetic storm around the equator that is visible because the equatorial winds are rotating in the opposite direction of the rest of the atmosphere.

Posted

Dana threads the needle from way down town! :beer:

Really talking the talk there brother, well done.

Posted

Hi,

 

Thank You for the replies.

 

I didn't add any extra lights and if I hit H and select lights it doesn't show any. I will go through tutorials on lights and see if I have missed something.

 

I created another sphere beside this one and it also has the line - I will find the culprit!!

 

Thanks Again

Posted
Hi,

 

Thank You for the replies.

 

I didn't add any extra lights and if I hit H and select lights it doesn't show any. I will go through tutorials on lights and see if I have missed something.

 

I created another sphere beside this one and it also has the line - I will find the culprit!!

 

Thanks Again

 

I've decided it's my second proposal, after all. Look it up. Uranus has a dark ring around it too. :lol::rofl: Couldn't help myself. What the heck. Haven't been suspended for anything since middle school. Maybe my time is coming.

Posted
I've decided it's my second proposal, after all. Look it up. Uranus has a dark ring around it too. :lol::rofl: Couldn't help myself. What the heck. Haven't been suspended for anything since middle school. Maybe my time is coming.

 

In summation, might we say then, that you aspire to being suspended for the flagrant (mis-)use of URANUS? :beer:

Posted
In summation, might we say then, that you aspire to being suspended for the flagrant (mis-)use of URANUS? :beer:

Beg pardon?:huh: :shock: Speak for yourself. I've not once ever never misused it. :rofl::beer:

Posted

SOLUTION-

He is using max's default lights. "no lights" just even illumination from some luminous being

if he is not then the viewport is set to use default lights 2, if he were to hit render the line should disappear if there are other light sources.

 

to over come this he can click his viewport type *the yellow letters on the top right of the viewport "realistic/shaded etc"

set it to realistic then in that same menu hover over lighting and shadows and select "illuminate with scene lights"

if his scene has other light sources then the line should disappear.

if it doesn't he should create a light source. for the scene he is building the use of a light would not be favorable, i would use another method to illuminate objects here.

Posted

Hi Raudel Solis,

 

Thank you for the explanation above. You are correct in that I did not set any light sources and was rendering from the Front View - which is when the line shows up.

 

If I render the same image from the Perspective window - bottom right - then there is no line. I am guessing that the default lights you mentioned above are falling equally across the planet so as not to create a line - unlike some of the other viewports.

 

Thank you again for the explanation.

 

 

Tony

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