General_T Posted January 25, 2013 Posted January 25, 2013 Hi, I'm sure this is simple. What causes the dark line across the planet and how do you get rid of it? Thanks Again Quote
Cad64 Posted January 25, 2013 Posted January 25, 2013 Is there something wrong with your mesh? Is it a perfect sphere, or has a ring of edges been scaled in slightly? Also, it looks like the sphere is lit from the front and the back. Do you have two light sources? Starfield looks good. Quote
Dana W Posted January 25, 2013 Posted January 25, 2013 Yup. it's the two light sources. It appears that they are exactly 180 deg. apart. Neither one is lighting quite 90 degrees of the sphere because the light is feathered out graphically toward the far edge. This is to simulate the lessening reflective brightness as the spherical surface recedes away. More likely though, there's a huge molten iron core in the planet, whirling around faster than everything around it. This is creating a giant magnetic storm around the equator that is visible because the equatorial winds are rotating in the opposite direction of the rest of the atmosphere. Quote
Dadgad Posted January 25, 2013 Posted January 25, 2013 Dana threads the needle from way down town! Really talking the talk there brother, well done. Quote
General_T Posted January 25, 2013 Author Posted January 25, 2013 Hi, Thank You for the replies. I didn't add any extra lights and if I hit H and select lights it doesn't show any. I will go through tutorials on lights and see if I have missed something. I created another sphere beside this one and it also has the line - I will find the culprit!! Thanks Again Quote
Dana W Posted January 26, 2013 Posted January 26, 2013 Hi, Thank You for the replies. I didn't add any extra lights and if I hit H and select lights it doesn't show any. I will go through tutorials on lights and see if I have missed something. I created another sphere beside this one and it also has the line - I will find the culprit!! Thanks Again I've decided it's my second proposal, after all. Look it up. Uranus has a dark ring around it too. Couldn't help myself. What the heck. Haven't been suspended for anything since middle school. Maybe my time is coming. Quote
Dadgad Posted January 26, 2013 Posted January 26, 2013 I've decided it's my second proposal, after all. Look it up. Uranus has a dark ring around it too. Couldn't help myself. What the heck. Haven't been suspended for anything since middle school. Maybe my time is coming. In summation, might we say then, that you aspire to being suspended for the flagrant (mis-)use of URANUS? Quote
Dana W Posted January 26, 2013 Posted January 26, 2013 In summation, might we say then, that you aspire to being suspended for the flagrant (mis-)use of URANUS? Beg pardon? Speak for yourself. I've not once ever never misused it. Quote
Raudel Solis Posted January 27, 2013 Posted January 27, 2013 SOLUTION- He is using max's default lights. "no lights" just even illumination from some luminous being if he is not then the viewport is set to use default lights 2, if he were to hit render the line should disappear if there are other light sources. to over come this he can click his viewport type *the yellow letters on the top right of the viewport "realistic/shaded etc" set it to realistic then in that same menu hover over lighting and shadows and select "illuminate with scene lights" if his scene has other light sources then the line should disappear. if it doesn't he should create a light source. for the scene he is building the use of a light would not be favorable, i would use another method to illuminate objects here. Quote
General_T Posted January 27, 2013 Author Posted January 27, 2013 Hi Raudel Solis, Thank you for the explanation above. You are correct in that I did not set any light sources and was rendering from the Front View - which is when the line shows up. If I render the same image from the Perspective window - bottom right - then there is no line. I am guessing that the default lights you mentioned above are falling equally across the planet so as not to create a line - unlike some of the other viewports. Thank you again for the explanation. Tony Quote
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