james120479 Posted February 18, 2013 Posted February 18, 2013 I come across this every time I try and create architectural interiors and I can never work out why. My interior space is completely enclosed and solid (I have a material override on in the render setup), yet I still get light leaking through the corners of my room. I have a lighting setup using MR Daylight and a skylight. Here is a screenshot of a test render (which I would have thought would be completely black as there should be nowhere light can enter from the outside) and a screenshot of how my floor and ceiling intersect with my wall Does anyone know what causes this light bleed and how I might prevent it? Thanks James Quote
Raudel Solis Posted February 19, 2013 Posted February 19, 2013 Sample size look for something like that in Mental Ray I use Vray and i encountered the problem yesterday, I fixed it today when i realized my light cache sample size was too small it was set to .001 .006 is acceptable .02 is default i believe. Post your render settings "Screen shot of render settings.." Quote
spittle Posted June 24, 2013 Posted June 24, 2013 Hey James. I think Raudel is correct - the problem is that your photons are being interpolated through your walls as some are hitting the roof, and some are hitting the walls. So a fix would be to set the maximum sampling radius in your GI settings to be smaller than the thickness of your walls. Or if you have a scene and you don't want to mess with GI solution then make the walls a bit thicker. Quote
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