GhostRider Posted June 3, 2013 Posted June 3, 2013 Hi, I would like simulate this action or model this simple action I have in this sketch. It is pretty basic but I am drawing a blank on how I could see the max movement I can get with a 6" cylinder stroke. Maybe more difficult than I am capable of, I could model it but don't know how to get it to move or rotate that would simulate the movement. Any suggestions is appriciated. Quote
ReMark Posted June 3, 2013 Posted June 3, 2013 AutoCAd: Animation feature? Use Inventor or Inventor Fusion? Quote
JD Mather Posted June 3, 2013 Posted June 3, 2013 AutoCAd: Animation feature? Use Inventor or Inventor Fusion? Inventor conFusion no longer exists. Try Fusion 360 (or of course, Autodesk Inventor). I could model it ... attach your assembly here and I will run the simulation in Inventor. Quote
GhostRider Posted June 3, 2013 Author Posted June 3, 2013 Thank you, that's what I kinda thought, I can't really do it in Autocad. Quote
scj Posted June 3, 2013 Posted June 3, 2013 Hi, try to find informations about hofcad, see http://www.theswamp.org/index.php?topic=38329.5;wap2 It is inpressive to control moving parts in AutoCAD using the DRIVEN.lsp (even in 3D!) Regards Jochen Quote
JD Mather Posted June 3, 2013 Posted June 3, 2013 ... I can't really do it in Autocad. Actually you can, but requires a bit of training. http://au.autodesk.com/?nd=class&session_id=9238 Quote
GhostRider Posted June 3, 2013 Author Posted June 3, 2013 Thank you , that just looks TOooooo Cool !!!! I got some reading to do !!! Quote
GhostRider Posted June 4, 2013 Author Posted June 4, 2013 I was thinking of trying a dynamic block to simulate the movement, but it looks like Constraints may work for this if I can figure out how to use them properly since the class handout on mechanical simulation's example is exatly what I would like to simulate. Quote
Ski_Me Posted June 4, 2013 Posted June 4, 2013 You could take a thumb tack and poke it in the middle of the drawing and spin it around. Not only do you have a simulated animation but it also has a tactile element to it and the interface with the animation does not require any complicated input from the user. In yo face 3D guys. Of course you have to own at least 2 fingers and a hand attached to a working arm but last I saw those features came standard. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.