Jump to content
AlienBZ

realistic texturing tut - help?

Recommended Posts

AlienBZ

I'm following a max tut that I saved as pdf and Im practicing with same type of model in the tut - a cup of coffee (in my case cup of tea)'

 

ok, here's my problem: I'm trying to add the jpg image to the cylinder (the liquid hot tea w/ milk added) so I can go to next step in this tut (uv map, etc)

 

even tho I know how add jpg's as background images (for that jail I started to make about a year ago) to the view port I don't know how to add them to subobjects (this cylinder/liquid hot tea object) - how do I do this?

 

see screenshots, (my practice model, part of tut I'm having difficulty with, & my jpg of hot tea)

 

thanks in advance

adding image to model subobject.jpg

practice - realistic bitmap textures.jpg

my jpg image hot tea.jpg

Share this post


Link to post
Share on other sites
Cad64

If the coffee cup and cylinder are all one object, you will need to create material id's for each object and use a multi/sub-object material to apply different materials to each object.

 

Tutorial:

Share this post


Link to post
Share on other sites
AlienBZ

thanks, i'm d/l the youtube video that you linked me to now.

Share this post


Link to post
Share on other sites
hunterslash

thanks, Cad64 for a good video8)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...