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Posted

Big Bros....

 

im just wondering if what i did is the right method or are there any right way..

 

i tried to create a 3d bed with pillows....

the bed is a ruled surface... and the pillows are edgesurf commands.

and to create the pillows loft effect i just snap the endpoints to z

logicaly.. to make a pattern that looks like a pillow.. hopefully:D

hope someone could tell me how to create a a cloth like effect and much more better bed and pillow.

and .

 

are this methods correct? or are there right or any efficient way to create this?

 

thanks in advance....

i have this problem for a quite weeks ago...

 

it would be very nice to know something new....

:D :D :D

 

arjun..

bed1.jpg

bed2.jpg

pillow1.jpg

pillow2.jpg

rulesurf.jpg

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Posted Images

Posted

Works for me. Is that my cat under the sheets at the foot of the bed? I've been looking all over for him.:lol:

Posted
Works for me. Is that my cat under the sheets at the foot of the bed? I've been looking all over for him.:lol:

 

Not sure thats what he was asking!

Posted

looks good to me. in Cad there is no wrong way to model solids, and no right ways either, just different methods.

Posted

you will need to turn surftab1 and 2 up to help fill those seams around the edge. I would also try and soften the edges a bit. Since you are using acad07 you have loft in your arsenal so give that a shot. draw the bottom edge of the sheet(in 3d, not in a single Z coordinate) and draw "levels" of the sheet as they go up the bed. I wouldnt try to get as much "fluff" on the sheet as you have. using a certain surface and bump map will look much better.

Posted

If you like it and it suits your purposes, then yes. Its exactly right. If there's something about it you wuld like to change, let us know and we'll see if we can find a way.

Posted
Works for me. Is that my cat under the sheets at the foot of the bed? I've been looking all over for him.:lol:

 

big bro.... hehehehe yeah its your cat. hehehehe

Posted
looks good to me. in Cad there is no wrong way to model solids, and no right ways either, just different methods.

 

thanks.... big bro....

 

im just looking for another or any easy method....

 

guess your right... there is ni right and no wrong method in acad.

 

big bro.... how do you create your 3d pillow?

 

thanks...

Posted
you will need to turn surftab1 and 2 up to help fill those seams around the edge. I would also try and soften the edges a bit. Since you are using acad07 you have loft in your arsenal so give that a shot. draw the bottom edge of the sheet(in 3d, not in a single Z coordinate) and draw "levels" of the sheet as they go up the bed. I wouldnt try to get as much "fluff" on the sheet as you have. using a certain surface and bump map will look much better.

 

big bro....

 

ok thanks.. for the info... i'll check if loft can help..

thank you so much big bro...

Posted
Works for me. Is that my cat under the sheets at the foot of the bed? I've been looking all over for him.:lol:

 

Here's a translation.

 

I like what you have done. I was making a joke. I know there is no cat under the sheets. Laughing face.

Posted
Here's a translation.

 

I like what you have done. I was making a joke. I know there is no cat under the sheets. Laughing face.

 

hehehehehhehehehe

Posted
you will need to turn surftab1 and 2 up to help fill those seams around the edge. I would also try and soften the edges a bit. Since you are using acad07 you have loft in your arsenal so give that a shot. draw the bottom edge of the sheet(in 3d, not in a single Z coordinate) and draw "levels" of the sheet as they go up the bed. I wouldnt try to get as much "fluff" on the sheet as you have. using a certain surface and bump map will look much better.

 

 

big bro shift..

 

here what you've told me to use the loft command...

hope its right.....

 

thanks a lot big bro shift...

table render 3.JPG

Posted

i think that looks much better. just before the top surface of the table i would add some fillets to your edge just to round things off a bit. If you have a closed profile drawn just use the fillet>polyline command and it should round all the corners. Then you can offset this curve a small amount and raise it up in the Z coordinate slightly.

 

I think if you make the edges smoother it will be very realistic! good work

Posted

the pillow looks pretty good. What did u use edgesurf or 3dmesh?

Posted
i think that looks much better. just before the top surface of the table i would add some fillets to your edge just to round things off a bit. If you have a closed profile drawn just use the fillet>polyline command and it should round all the corners. Then you can offset this curve a small amount and raise it up in the Z coordinate slightly.

 

I think if you make the edges smoother it will be very realistic! good work

 

ok big bro shift...

I wouldn't got this point without your good advice.... thanks big bro for being nice not only to me but to every one in this forum...

 

ok i"ll to fillet the edges...

Posted
the pillow looks pretty good. What did u use edgesurf or 3dmesh?

 

 

big bro...

 

i used edgesurf on the pillows... see the 4th image? then the points, i move it to z coordinate... a logical pattern to create the fluf effect

then i rotate the ucs y axiz then i mirror the surface.. so that the other side will have the same surface...

i guess its not really that realistic but its better than nothing.:D

heheheheh

ok here's a drawing file...

 

your little bro arjun

pillow.dwg

bed.dwg

Posted
ok big bro shift...

I wouldn't got this point without your good advice.... thanks big bro for being nice not only to me but to every one in this forum...

 

ok i"ll to fillet the edges...

 

 

my pleasure, as long as im helpful ill help. If im not i wont ;)

 

I think you certainly have your surfaces figured out! I think you did a great job with the surfaces. I was just thinking about the table cloth you made. Since you used a loft command you can set the conditions for your loft at each curve. For instance you should be able to set an angle which it enters your last curve. I only have 2005 on my home computer so i cant remember the exact prompts you get.

Posted
big bro...

 

i used edgesurf on the pillows... see the 4th image? then the points, i move it to z coordinate... a logical pattern to create the fluf effect

then i rotate the ucs y axiz then i mirror the surface.. so that the other side will have the same surface...

i guess its not really that realistic but its better than nothing.:D

heheheheh

ok here's a drawing file...

 

your little bro arjun

 

So i was playing with the edgesurf today a bit creating a pillow and thinking how did you elevate those grips up like that. Using Ortho and typing in direct distance works well to elevate them up on the Z axis.

img.jpg

Posted

if you look at a drawing in ortho, you can manually move points in any direction. If you look at it in a side view or top view etc, you will only move points in that plane. It would be better to draw your defining curve(and use multiple if needed) and turn surftab1 and 2 up higher. Once surftab is higher, you will not want to manually manipulate points because it will leave hard edges.

 

Try drawing edges and lofting the pillow.

Posted

I started drawing a pillow using edgesurf(since i dont have loft in 05) just to show you how much detail you need to put in for something like this.

 

First from the center of the pillow to the top right i drew those 4 curves. mirrored them about X in this pic then i mirrored it 2" below. This had a decent top contour but still didnt look like a pillow. so i used BREAK and split what is the bottom left in this pic into half to add another section to get more detail out of it(surftab is set to 100)

 

Pillow.jpg

 

Between the top and bottom of the pillow i added arcs. the corner arcs were drawn then rotated 45 degrees and manipulated to get as close to tangent as i could.

 

Pillow2.jpg

 

started looking better but the edge still gives it away and needs a lot of attention.

 

heres a render of the middle section

 

Pillow3.jpg

 

and here is a top view. the left half mesh was the orig section done with 1 surface. the right was done with two, you can see a lot more detail

 

Pillow4.jpg

 

Pillow5.jpg

 

 

To get this thing looking more like a pillow i would need to redo the entire edge. The beauty about this method with splines is going back and redoing one spline(pulling points) and re-doing the edgesurf for that one section can drastically alter the look of the image.

 

Pillow6.jpg

 

Pillow7.jpg

 

Pillow8.jpg

 

I should also mention when you are viewing something from say a side view and you want to move points, they will only stay in that plane as long as you dont snap to something else so make sure you turn osnap off if you are going to be manipulating spline points.

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