prime333 Posted October 22, 2015 Posted October 22, 2015 Hello everyone. I'm wondering how I would edit the vertex of the box that is located on the upper left hand corner. Thank you. Quote
rkent Posted October 22, 2015 Posted October 22, 2015 What do you want to do to it? I haven't had 2012 in a while so I don't know if this will work but pick on the box and look for grips to use. Or hold CTRL down and pick on the vertex and use the grips, assuming that worked back in 2012. Quote
prime333 Posted October 22, 2015 Author Posted October 22, 2015 What do you want to do to it? I haven't had 2012 in a while so I don't know if this will work but pick on the box and look for grips to use. Or hold CTRL down and pick on the vertex and use the grips, assuming that worked back in 2012. What I would like to do is move the vertex. I tried doing that I picked the box and used the grips and that didn't work all that did was move the WHOLE BOX. I would like to move that vertex while the box reminds static. Quote
Dana W Posted October 22, 2015 Posted October 22, 2015 Is the cube by chance a 3D object? If so, it will not edit like a regular polyline set. You'll have to edit it according to the parameters for the particular type of entity it is. Quote
prime333 Posted October 23, 2015 Author Posted October 23, 2015 Is the cube by chance a 3D object? If so, it will not edit like a regular polyline set. You'll have to edit it according to the parameters for the particular type of entity it is. Are you sure about this? There has to be away to edit this vertex. Quote
steven-g Posted October 23, 2015 Posted October 23, 2015 Click on the object and give us a screen shot of the properties box, is this a solid, a block, an object with thickness, a surface model, a groep........or just a collection of loose lines ? Quote
Dana W Posted October 23, 2015 Posted October 23, 2015 Are you sure about this? There has to be away to edit this vertex.Not until you answer the question. Quote
rkent Posted October 23, 2015 Posted October 23, 2015 I can do it in a few steps, convert to a Mesh, stretch the vertex, convert back to solid. Quote
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