Jump to content

draw order on dynamic blocks


Recommended Posts

I have seen so many lisps to change the draw order or send hatch to back, but would there be a way to:

My dynamic blocks are on layers 0 and defpoint;

1) upon inserting a dynamic block

2) preserve the block draw order or


3) send wipeout at the very back

4) Defpoint layer lines, plines, arc, circles before wipeout

5) Solid hatch before wipeout

6) Hatch ANSI32 & ANSI33 on top of Solid hatch

7) Text or dimension in Defpoint layer on top of solid hatch

8)All lines,plines, arcs, circles, etc at the very top


if someone scrambles something I would really appreciate it.


Link to comment
Share on other sites

You need to go to the block and edit need to work out draw order, I have had this problem also, a wipeout, image and line work. The way around is to run the draw order in correct order, for me the wipeout was last. So lines - image - wipeout.


Another method I have used is to use Z values and stack objects in order.

Link to comment
Share on other sites

I will give this a try - thanks.

I am considering the draw order when I am creating blocks now, but previous versions (from years past) are a pain to fix.


Thanks BIGAL for your advice.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...