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Posted

Can anyone help me model a washing basin n a toilet. This is all i could come up with. I used sweeped a profile through a path. Scaled down a copy of it and subtrated the scaled down one from the original. but i couldnt fillet it fully. Arent there any easy ways to madel it or can anyone tell me y i cant fillet it?:oops:

Washing basin.dwg

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  • shift1313

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  • lilrose

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  • David Bethel

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  • ebrito

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Posted

the issue with your fillet is how the base and basin match up. you have some geometry that needs to be addressed. for instance here is a screen shot and a zoom on on the left side.

 

id have to look into it more but i suspect there is a small gap where your "leg" ends and the basin starts.

 

im going to modify it and post back here in a min.

fillethelp4.jpg

Posted

okay i sliced the object just above the bottom of your basin(using a fillet on the back left edge as a selection point) by the zx plane. Then i did SolidEdit>Face>Extrude, and extruded this bottom flat face down. after that i was able to fillet but there are still some issues with your drawing.

fillethelp5.jpg

fillethelp6.jpg

Posted

do you have specs or dimensions you need to model off of?

Posted

ive been having some issues with my web browser but ill try this again:)

 

I drew a sink similar to yours and here is how i did it.

 

I drew two D shapes, one for the base of the sink, and one for the top. I then drew 3 arcs. one on each side and one in the center. These will be guides for the loft.

 

After the loft i used the shell command(solidedit>body>shell) and removed the top face. Then i crew a cylinder, sliced the back section off and unioned it to the sink. I used fillet to blend all the edges inside the sink at the same time using the chain option.

 

Next i extruded the bottom face of the sink for the leg. fillet and done. Since the bottom edge "D" was a single line and single arc there were no issues with bad geometry, and since the leg was an extruded face everything lines up properly.

 

ill add photos in another post in case my browser locks up again.

Posted

here are two more. i also did a render but i have to host it somewhere else.

sinkhelp7.jpg

sinkhelp8.jpg

Posted

:Dnice work SHIFT1313. Can u tell me how u modelled the main basin as in the frist two pics?

Posted
:Dnice work SHIFT1313. Can u tell me how u modelled the main basin as in the frist two pics?

 

 

i spelled it all out in the post before the pics. Do you need me to elaborate on something?

 

the bottom and top of the sink consist of a straight line and an arc from each endpoint of the line with a 180 degree angle. The lower "D" is smaller than the upper "D" but the same procedure was used. I used Pedit>Multiple>Join to create a closed poly line. You could also use Region or Boundary and they will work the same.

 

For the guides i change the view to a front view, draw an arc using the line end points(keeping in mind you need to be in the xy plane). and use the Angle 90degrees. do the same thing for the arc in the center.

 

When using the loft command select your bottom then top "D", G for guide then select the guide curves.

Posted

so did you get it to work out okay?

and no problem

Posted

..bt i dont know how to use the shell command. Can u help me with it?

Posted

once you have a solid created you can either go to your modify menu, find the shell icon or type Solidedit>Body>Shell.

 

You select your object, the next selection will ask you for face to remove. Click the top face(open part of the sink). Look at your command prompt. It will say 1 face removed. Hit Enter and it will prompt you for a shell distance. This will be the wall thickness. On mine i used 2". Hit enter and you should be done.

Posted
:? I've tried a several times..but i couldnt select the top face.

sink1.png

Posted

looks good. i suspect in the first image you selected an edge right? you just have to click someone in the middle of the face and not an edge.

 

Did you have another model as well? the title said sink and toilet right?

Posted

Nope. no other model yet. I'll post it as soon as i model any k

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