MRAKA Posted February 20, 2009 Posted February 20, 2009 Does any know how to go about drawing a womens shoe in 3d. Any examples? Quote
MaxwellEdison Posted February 20, 2009 Posted February 20, 2009 Never really attempted it, but I don't think I'd use a lot more than LOFT, boolean operators, and maybe SHELL. Quote
Hedgehog Posted February 20, 2009 Posted February 20, 2009 Top tip : don't use metres as your standard unit of measurement... ... use feet instead (sorry... couldn't resist that one ) Quote
MRAKA Posted February 20, 2009 Author Posted February 20, 2009 I think I will have to brush up on my surface modelling fo this one! Quote
hoss Posted February 20, 2009 Posted February 20, 2009 Surface is the way to go on about it. I remember doing a slipper long time ago, but I am sure I did that with surface Quote
JD Mather Posted February 20, 2009 Posted February 20, 2009 I think I will have to brush up on my surface modelling fo this one! http://home.pct.edu/~jmather/content/CAD238/AutoCAD_2007_Tutorials.htm Quote
shift1313 Posted February 20, 2009 Posted February 20, 2009 i would probably do it in 2 lofts. one loft for the heel, and one for the body of the shoe. then use the shell command on the body of the shoe. Quote
shift1313 Posted February 24, 2009 Posted February 24, 2009 do you have a picture of the shoe youd like to draw? when i have some time id like to give this a shot. I know it can be done with surfaces but i think a "solid" model would be better. Quote
JD Mather Posted February 24, 2009 Posted February 24, 2009 shift, There is a SWx modeling contest going on somewhere modeling a ladies high heal shoe. I saw step-by-step instructions for at least part of it. These steps could probably be reproduced in AutoCAD 2007 or later. I think it was on Matt Lombard's site, but now I don't see it and don't have time to search and track it down. Quote
shift1313 Posted February 25, 2009 Posted February 25, 2009 i just did this in SW pretty quick(about 15-20mins). its a surface model but its a lofted surface(thickened). I used a curve for the opening of the shoe, a curve for the base or sole that went up over the toe area. the heel is a loft. i had maybe 10 or so guide curves going between the two loft sections. if i were to continue with the model i would keep modifiying these guide curves to produce the right shape(especially in the toe area. Quote
ARKLisp Posted June 1, 2011 Posted June 1, 2011 It's such a long time I didn't visit this forum. Many years ago I modelled this clog in Autocad (solids and surfaces). Quote
MRAKA Posted June 1, 2011 Author Posted June 1, 2011 Quality - Im gunna give this a go in AuotCAD as I aint got SW. Quote
ARKLisp Posted June 1, 2011 Posted June 1, 2011 The best way to model similar shoes in autocad is starting always from "blueprints" pictures. So, you can shape different 2d profiles (planar view, top view, left/right view) and through solid and surfacing operations you'll achieve that.... it's not certainly so simply to obtain this result... you have to work hard and accurately on it, but when you know the software and its limits you can do everything you want believe me! Quote
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