Casaubon Posted April 16, 2009 Posted April 16, 2009 [using AutoCad Lite 2005] I've noticed that I don't seem to be able to fillet p-lines that have already been splined, regardless of Radius (I get ""Cannot fillet between these two entities"). If I fillet the p-lines prior to splining, the p-line nodes go all wonky out of shape when I command spline, as the two p-lines join into one once filleted. Short of adding a bunch of extraneous nodes to my p-lines and doing a lot of tiresome node editing, can anyone suggest another way? Many thanks & cheers, C Quote
David Bethel Posted April 16, 2009 Posted April 16, 2009 Not really, That's about what I would have expected from filleted plines. Set SPLFRAME to 1 and see where there control points actually are located. -David Quote
GE13579 Posted April 17, 2009 Posted April 17, 2009 If you don't have too many instances you could draw lines over your plines and fillet them, then you can delete the lines? Not really sure it's what you're after but lines will remain separate to the fillet arc. Quote
Casaubon Posted April 23, 2009 Author Posted April 23, 2009 Thanks for the replies! I've found that if I leave enough room adjacent to my "to-be-filleted" vertex to insert two non-splined p-line segments, I can fillet these straight segments, then spline the original p-lines to either side, then join the whole mess. Not very elegant, but it gets me close to what I want. Thanks & cheers, C Quote
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