Danielm103 Posted 47 minutes ago Posted 47 minutes ago I thought I might write some samples to help guide lisp users that are interested in trying out Python. Long time lisp users will feel right at home using result buffers (DXF Lists). In PyRx, it’s wrappers around the old school C ADS functions, I.e. ads_entget, yay, like driving an F-150 with a toilet bowl plunger as the gear shift. In Python, most of these old functions reside in Db.Core The resbuf* linked lists are wrapped into a list of tuples.. does this output look familiar? from pyrx import Ap, Db, Ed, Ge @Ap.Command() def doit0() -> None: #entsel with a filter ps, id, _ = Ed.Editor.entSel("\nPick it: ", Db.Line.desc()) if ps != Ed.PromptStatus.eOk: raise RuntimeError("oof {}:".format(ps)) #get the result buffer rb = Db.Core.entGet(id) print(rb) # [ # (-1, PyDb.ObjectId(1de8bf954d0)), # (0, 'LINE'), # (330, PyDb.ObjectId(1de8bf9a1f0)), # (5, '265'), # (100, 'AcDbEntity'), # (67, 0), # (410, 'Model'), # (8, '0'), # (100, 'AcDbLine'), # (10, PyGe.Point3d(0.00000000000000,0.00000000000000,0.00000000000000)), # (11, PyGe.Point3d(100.00000000000000,100.00000000000000,0.00000000000000)), # (210, PyGe.Point3d(0.00000000000000,0.00000000000000,1.00000000000000)) # ] Quote
Danielm103 Posted 41 minutes ago Author Posted 41 minutes ago In Python, there isn’t an assoc function, we can iterate through and search for a DXF code from pyrx import Ap, Db, Ed, Ge @Ap.Command() def doit1() -> None: # entsel with a filter ps, id, _ = Ed.Editor.entSel("\nPick it: ", Db.Line.desc()) if ps != Ed.PromptStatus.eOk: raise RuntimeError("oof {}:".format(ps)) # get the result buffer rb = Db.Core.entGet(id) # 1. Analog to Lisp: (assoc 8 rb) -> Returns the full pair (8, "LayerName") dxf_code, value = next((item for item in rb if item[0] == 8), None) # 2. Extract just the value safely if dxf_code: print(f"The layer is: {value}") Quote
Danielm103 Posted 38 minutes ago Author Posted 38 minutes ago In Python, tuples are immutable, so if we want to modify the list, you have to replace it. In this sample we modify the start and end of a line from pyrx import Ap, Db, Ed, Ge @Ap.Command() def doit3() -> None: #entsel with a filter ps, id, _ = Ed.Editor.entSel("\nPick it: ", Db.Line.desc()) if ps != Ed.PromptStatus.eOk: raise RuntimeError("oof {}:".format(ps)) #get the result buffer rb = Db.Core.entGet(id) # Loop through the result buffer list and modify matching DXF codes for i, item in enumerate(rb): dxf_code = item[0] if dxf_code == 10: rb[i] = (10, Ge.Point3d(0, 0, 0)) elif dxf_code == 11: rb[i] = (11, Ge.Point3d(100, 100, 0)) # Apply changes back to the AutoCAD database Db.Core.entMod(rb) Quote
Danielm103 Posted 36 minutes ago Author Posted 36 minutes ago This might be better example, maybe similar to the COND expression? from pyrx import Ap, Db, Ed, Ge @Ap.Command() def doit4() -> None: ps, id, _ = Ed.Editor.entSel("\nPick it: ", Db.Line.desc()) if ps != Ed.PromptStatus.eOk: raise RuntimeError("oof {}:".format(ps)) #get the result buffer rb = Db.Core.entGet(id) # Process the result buffer using structural pattern matching updated_rb = [] for item in rb: match item: case (10, _): updated_rb.append((10, Ge.Point3d(0, 0, 0))) case (11, _): updated_rb.append((11, Ge.Point3d(100, 100, 0))) case _: updated_rb.append(item) # Apply changes back to the AutoCAD database Db.Core.entMod(updated_rb) Quote
Danielm103 Posted 34 minutes ago Author Posted 34 minutes ago (edited) And top it off with entMake from pyrx import Ap, Db, Ed, Ge @Ap.Command() def doit5() -> None: Db.Core.entMake([(0 , "LINE"),(10, Ge.Point3d(0, 0, 0)),(11, Ge.Point3d(100, 100, 0))]) Edited 32 minutes ago by Danielm103 Quote
Danielm103 Posted 32 minutes ago Author Posted 32 minutes ago There are some items in the database, where the only option is to use entGet, I.e. ACAD_FIELDLIST is not exposed to ARX See: https://www.cadtutor.net/forum/topic/99220-python-change-precision-of-all-fields-in-a-drawing/ Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.