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Why does a 3D object sometimes rotate in the wrong direction?


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Have you ever selected a 3D object, used 3DROTATE, and found that it rotates around an unexpected axis?

 

This can happen when the UCS is not aligned with the object. In 3D work, the UCS controls the direction of the X, Y, and Z axes.

 

A simple fix is to use UCS → Face and select the face you want to work on. You can then use 3DROTATE or other 3D commands with the correct orientation.

 

I’ve found this much easier than trying to guess which axis to rotate around.

 

How many of you have had a 3D object rotate in the wrong direction? What was your fix?

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