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Posted

I've recently heard that when rendering a scene if you turn on the GI radius it decreases the rendering time of that scene.Did a little test,turned on the GI radius(value 1) and to my suprise it decreased the render time to almost 35% :shock: The scene however was unaffected and looked the same as with GI radius OFF.

After that i started to increase the value of the radius and it increased the render time progressively.

Now my question is how do i know what radius value is appropriate for a scene to look good(so the photons are overlaping properly)in order to decrease the render time?

Another question: Will this trick work the same with FG?

Thanks.:wink:

  • 6 months later...
Posted

Goodday sir! is GI radius applicable in autocad 2008?

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