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Rotating viewports with MVSETUP..but my dimensions!!! ....


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Posted

I am rotating my viewports in models space, but can I make my dimensions follow the proper rotation as well? with out messing with it in paperspace?

Posted

Your dimensions are in your paper space layout and not back in model space? Yes/No/I don't know?

Posted

dimensions are in paper space

Posted
dimensions are in paper space

I was afraid of that. It might get a little messy.

Posted
I was afraid of that. It might get a little messy.

 

I was affraid you were gona say that...thanks anyways

Posted

You might try _CHSPACE then rotate then _CHSPACE the Dimensions back to Paper. Like ReMark hath spoke

It might get a little messy
Posted

Changing a viewports orientation or scale after it has been annotated is a real pain. Chspace as above is probably the best you will get.

Posted

I may be missing the big picture (not familiar with viewports in modelspace itself) but could you copy all your paperspace dimensions off to the side with a reference point, say the corner of the building. Then after altering modelspace, paste them back at the reference point and use rotate -> relative and get them back to dimensioning the proper point.

 

This may cause your dimensions to be askew but it will save you the time.

 

(again I have a feeling I misinterpreted the original poster)

Posted
I may be missing the big picture (not familiar with viewports in modelspace itself) but could you copy all your paperspace dimensions off to the side with a reference point, say the corner of the building. Then after altering modelspace, paste them back at the reference point and use rotate -> relative and get them back to dimensioning the proper point.

 

This may cause your dimensions to be askew but it will save you the time.

 

(again I have a feeling I misinterpreted the original poster)

 

The dimensions are still the same scale though, while your view through the viewport may have halved, doubled, increased by a factor of 10 etc. The dimensions don't follow and scale with the view in the viewport (so you would have to reset each diemsions start/end points).

 

I don't work with dimensions in model space so will have to try them out to see if we could better adopt them.

Posted

Are the dimensions Associative?

 

edit:

just tried that... it is messy

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