cadeddie82 Posted July 12, 2011 Posted July 12, 2011 I am rotating my viewports in models space, but can I make my dimensions follow the proper rotation as well? with out messing with it in paperspace? Quote
ReMark Posted July 12, 2011 Posted July 12, 2011 Your dimensions are in your paper space layout and not back in model space? Yes/No/I don't know? Quote
ReMark Posted July 12, 2011 Posted July 12, 2011 dimensions are in paper space I was afraid of that. It might get a little messy. Quote
cadeddie82 Posted July 12, 2011 Author Posted July 12, 2011 I was afraid of that. It might get a little messy. I was affraid you were gona say that...thanks anyways Quote
SLW210 Posted July 12, 2011 Posted July 12, 2011 You might try _CHSPACE then rotate then _CHSPACE the Dimensions back to Paper. Like ReMark hath spoke It might get a little messy Quote
Organic Posted July 12, 2011 Posted July 12, 2011 Changing a viewports orientation or scale after it has been annotated is a real pain. Chspace as above is probably the best you will get. Quote
Kremer Posted July 18, 2011 Posted July 18, 2011 I may be missing the big picture (not familiar with viewports in modelspace itself) but could you copy all your paperspace dimensions off to the side with a reference point, say the corner of the building. Then after altering modelspace, paste them back at the reference point and use rotate -> relative and get them back to dimensioning the proper point. This may cause your dimensions to be askew but it will save you the time. (again I have a feeling I misinterpreted the original poster) Quote
Organic Posted July 19, 2011 Posted July 19, 2011 I may be missing the big picture (not familiar with viewports in modelspace itself) but could you copy all your paperspace dimensions off to the side with a reference point, say the corner of the building. Then after altering modelspace, paste them back at the reference point and use rotate -> relative and get them back to dimensioning the proper point. This may cause your dimensions to be askew but it will save you the time. (again I have a feeling I misinterpreted the original poster) The dimensions are still the same scale though, while your view through the viewport may have halved, doubled, increased by a factor of 10 etc. The dimensions don't follow and scale with the view in the viewport (so you would have to reset each diemsions start/end points). I don't work with dimensions in model space so will have to try them out to see if we could better adopt them. Quote
qball Posted July 20, 2011 Posted July 20, 2011 Are the dimensions Associative? edit: just tried that... it is messy Quote
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